EP031: Discussing Monitors Part 2
Guests
A Continuing Discussion With Monitor Experts
- How are panels actually made? And why does it cost billions?
- The role of material science in panel manufacturing
- Understanding the split between panel manufacturers and consumer brands of the same name
- The importance of viewing environment in regards to display performance
- Understanding ‘reference’ vs accuracy
- The shift to consumer-sized panels as reference monitors and the ongoing challenges of using multiple monitors
- Building meter matrices with the four color method, and are there better approaches, like the Bodner method or the volumetric approaches used by some calibration software
- Revisiting using consumer displays in a professional setting & why consumer TV companies have little incentive to integrate reference capabilities
- Continuing challenges of Rec.2020
- Calibrating computer monitors, iPads, and mobile devices
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-Robbie & Joey
Video
Transcript
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Hey there and welcome back to another episode of The
Offset Podcast. And today we're continuing
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on with our discussion with three industry experts about
the state of monitors in 2025. Stay tuned.
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This podcast is sponsored by Flanders Scientific, leaders
in color accurate display solutions for
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professional video. Whether you're a colorist, an
editor, a DIT, or a broadcast engineer,
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Flanders Scientific has a professional display
solution to meet your needs.
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Learn more at FlandersScientific.com.
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All right, everybody. Welcome back to another episode
of The Offset Podcast. I am one of your
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hosts, Robbie Carman. With me as always is Joey
D'Anna. Hey, Joey, how are you, man? Hi, everyone.
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We are continuing our discussion today
with three of our pals and industry experts.
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Bram Desmet from FSI, Nate McFarlin
from Dolby, and David Abrams from
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Avical slash Portrait Displays. And in part one, if
you missed that, be sure to go back and check
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that out. We kind of just talked a little brief overview,
I shouldn't say brief, a overview of
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kind of the roles that these guys play in various parts
of the display industry. But we thought,
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guys, in part two here, we would pepper you with some
questions that have been on our minds, have
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been on some of our audience minds. And Joey and I spent
a lot of time on, you know, forums and user
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groups and colors groups and stuff. And so some of these
questions that we're going to pepper you
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with also come from that source. But guys, I want to
start out with something that we get asked
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about a lot. And I can answer like in a very dumb way.
And that is, how are panels actually made?
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Right. Because I think that like, there's a it's just
a it's a dark hole, a black hole, I think,
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of knowledge from for a lot of people about how these
these the displays are made, because it's
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like, oh, cool, new display, where'd that come from?
No idea, right? From your guy's perspective,
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and let's start with you, Bram, because you probably
you probably deal with a lot of this
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on a day to day basis with FSI. Like, where do these
panels come from? How are they made? And
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is it is it a super uber technical process? Or
is it something that is kind of standard
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throughout the industry? Just speak a little
bit to how that manufacturing happens.
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Yeah. So the the number one requirement for making panels
is to have more money than anybody would
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ever know what to do with. So, you know, the thing that
I always point to as kind of a reality check
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for people when they because one thing that we get asked
all the time is, why don't you make your
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own panels that go into and it's like, well, because
I don't have billions of dollars sitting
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around. And that's not hyperbole. So you are literally like SBC's quantum
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dot OLED facility. To give you an idea there, the capital
investment earmarked for that is about 10
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billion U.S. dollars.
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of large panel manufacturers. That's why you see this
adopted by lots of different TV manufacturers
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and monitor manufacturers and why you see so much shared
technology, which isn't a bad thing. It's a
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good thing because you can only make these things with
that sort of scale, even small pilot lines
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to make prototypes of stuff. I mean, you're looking
at places where they might be spending
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500 million dollars just to get a pilot line up and
running. So there are some exceptions where,
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you know, research departments at universities will
do material science type stuff and make
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small batch panels. But that is really more the exception
than the rule. The rule is more that
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these are very, very large semiconductor manufacturers
with extensive IP, extensive
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manufacturing facilities. And it's also why you see
them kind of try to milk it a little bit in
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terms of, you know, keeping a plant up and running
for years and years and years, even when
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the technology is kind of deprecated. And why you see
kind of this filtering down in the industry
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of, you know, technology that once was high end is
now more of the entry level and why they keep
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manufacturing it is because they've spent all that
money and they need to recoup that cost.
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If you look at some of these factories, this is
not a simple thing. A lot of this is like
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automated clean rooms you're looking at. A lot of these
panel substrates are, you know, garage door
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size or larger. They look like the side of a house
and then they're cut down. So these are
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and the size capacity, like how big they can make that
underlying glass essentially is what in large
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part determines the generation. So you'll hear these
like, you know, Gen 8, Gen 8.5, like what
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the heck does that mean? A lot of it comes down to the
size of the substrates that they can make.
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But they're really impressive facilities. If
you ever, you know, get to see a video,
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they don't typically allow people to tour them. They're
pretty, but, you know, if you see videos
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of how these made giant machines picking up these
pieces of glass, moving them around,
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a lot of clean room operations. Now, a lot of material
science development has to go into this.
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And these people, you know, semiconductor manufacturers
work with suppliers like, you
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know, Nanosys and whatever to get quantum dot materials
or different LED manufacturers for
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backlights. That's a very sophisticated process that
typically only very big companies with
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extremely deep pockets bother to get into because it's
very hard for anybody small to try to get into the space.
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Yeah, it's funny. I always say that
like the biggest advances in technology
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always can be kind of narrowed down to material science.
Once the material science is handled,
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everything else kind of, I won't say falls into place,
but the material science, some of this
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stuff is incredibly advanced.
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except that a lot of times they nail it. And
then there's fights about IP, people
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sue other people and technologies never come out. I've
been witness to that several times in my
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career where it's really excited about the evolution
of a new display technology, new
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material science that was going to go into a display.
And then because one, another company
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had never found its way to market. So disappointment.
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this idea that, you know, a company like FSI
or LG or whoever, right? Like there's,
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there's, I think there's confusion about like, especially
like, you know, LG and Samsung come
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to mind because they're the two ones that I see cited
the most that like the TV side of that
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company is the same thing as the display manufacturing
side of that company. That's not really true,
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right? In a lot of cases?
typically. But the, but yeah, the consumer
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electronics side of these companies and the semiconductor
side of these companies are typically
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pretty well siloed. And that part of that is because
again, they have to spend so much
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money to build these factories. A lot of times selling
to just their own consumer electronics
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division will never offset that cost. They'll never
recoup it and never profit. So they have
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to sell to a lot of other manufacturers, you know? So
yeah, it, these are very separate entities. And
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amusingly, a lot of times you see them, you know, you'll
see, you know, the consumer electronics
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side of the company buy from the competitor of
the semiconductor side of that company.
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that, you know, what the semiconductor manufacturers
produce sometimes will find its way into consumer
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electronics partners from competing companies well before
the consumer electronics side of that same
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company adopts their own technology. So yeah, it's
really funny sometimes to see those dynamics
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between those large companies, but they are typically
very separate entities. And that's
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something that causes a lot of confusion because people
are like, Oh, you get your panels from
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Samsung. And I've literally had customers come to me
and go, Oh, so you're just taking a part of
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Samsung TV, pulling the panel from that, putting it
in. We buy the panels from like someone like
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SDC, just like a Samsung or Sony or whoever would
buy this panel. So that is, you know,
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just to be clear about that, those, those
entities operate very separately.
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things, I want to get into some technical things for
all three of you, because I think there's a
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lot of opinion. There's a lot of fact, there's a
lot of confusion around all these things.
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So I want to talk a little bit about kind of the
idea of some of the things that impact
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monitor performance for lack of a better term. And
what I mean by that is that I think there's,
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you know, as colorist, we're used to working in
a dark room and we understand, you know,
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kind of the implications of ambient light and that kind
of stuff. But like, how much, how important
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is viewing conditions and some other parts of like the,
the, the viewing process important to like,
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kind of, I don't know, lack of a better term,
successful viewing or accurate viewing,
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like things like I'm thinking of things like backlights (bias lights), I'm thinking of things like, you know,
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you know, actual, you know, hitting, you know, a hundred
nits for SDR or whatever for HDR, like,
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how, how dramatic are some of those things to overall
performance of a display? Does that make
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sense?
quite well. Because we, I talked to Nate about
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viewing environment. It's probably the thing we've
talked about more than anything over the
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last year, to be honest. So I know that, that,
you know, ambient light is a huge factor,
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viewing environment's a huge factor. I know David
also deals with this a lot in terms of,
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you know, the difference between what he sees on his
more consumer install type situations versus
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professional installations. Yeah, I'll give you a great
example, right? One thing that comes up
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often in a lot of the forums that I'm on, people talk
about backlights, right? And they go, all
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right, well, I'll just go and I'll get a backlight and
I'll just pop it on there. And there doesn't
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seem to be any consideration for where that backlight's
going, how bright it should be,
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what the rest of the lights look like in the room. So
I'm just curious from your guy's perspective,
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because, you know, you walk into any given suite and
it's a totally different lighting situation,
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a totally different environment than another suite,
and how much that goes into just our
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observation of the display.
good question, Robbie, and this is, as
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Bram alluded to, this is probably one of the most common
questions we get. I think in an ideal world,
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we would all do our grading in a 10 by 10 completely
blacked out with bias light, you know,
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exactly following the SMPTE specs for whatever you're
doing. But the reality is that that's not
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the case, right? And it's not just an ambient light
variation. Obviously, everybody sees things
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differently, everybody's eyeballs are differently,
but things as simple as reflections,
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texture of the wall, color of the wall. Like these
are all, I mean, I've been in cinemas where,
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you know, the entire, every seat in the cinema is red,
right? So that casts like a red, you know,
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like, so there's a ton of variability here. And I
think that the thing that makes it even more
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complicated is that it's not the same for SDR and
HDR, right? And when you start talking about
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bias lightings, then you get into discussions of things
that you've already discussed, right? Where
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do you put it on the display? How bright do you have
it? How do you measure how bright this is?
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Like this is these are all very great questions.
And I think in a perfect world,
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a standards body like SMPTE or the ITU would just, you know,
go ahead and update that and give more
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concrete guidelines. But we've at Dolby been looking at
this a lot recently, we're actually planning
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on talking about this more in our webinar after NAB for
more kind of like specific recommendations,
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but long story short, it plays a massive role. I would
actually argue and Bram & David, I'm sure
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would agree is that when you're working with lower
luminance scenes, this becomes imperatively
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important because your eyes are a lot more sensitive
down in that region to any sort of
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minute details and changes that happen in the environment.
So yeah, very, very important.
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site, whether it be somebody with a
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really fancy home theater or one of like a top Hollywood
studio, how often do you find yourself
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making viewing environment recommendation and changes
before you even start talking about
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calibrating a display, right? Because if the viewing
environment is completely wackadoodle,
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you know, all your calibration work
could go out the window.
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Yeah, so a couple of things there. So a lot of the
customers that are having us calibrate, say,
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a bay have already, you know, they're savvy, right? They
know, hey, I'm color grading. I know a bit
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about this. I know enough to call a calibrator, you
know, maybe use a reference monitor. So those
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customers pretty much have a room that's at least darkened,
right? Maybe the walls aren't painted
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black or have gray, but they've darkened the room,
they've minimized their reflections,
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they've got their ideal seating position. And typically,
they do have a bias light. So not
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always, but typically they do, I would say more often
than not, those customers have a bias light
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already there. And then once you move into like
the consumer, right, the content consumer,
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and you're in these homes, and you're in these
theaters, and you're in these rooms,
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most people that are hiring a professional calibrator
will have some form of shades, I'd say,
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you know, well over 90%, right, it's going to
have some form of shades room darkening,
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so they can enjoy their movies during the day, and they
can do those types of things. But those rooms
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are also not perfect. And they might have some light
leakage, they might have a little bit of
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reflection, they might have they a customer just might
like watching with a little bit of light on
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right? We've talked to customers.
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you know, butting heads do you get into with like, I like
it this way? Well, that is not really right.
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Well, yeah, I mean, where do you kind of draw the line?
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Yeah, and to into written to riff on that, sorry to
interrupt Joey, but to riff on that, well,
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I'm curious, like somebody like you, David, who,
you know, does this professionally,
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do you have like a panic attack when you see like
home theater groups and people with like
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hue light systems, and they're constantly changing
like the light, you know, based on what's on
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screen? Does that like, like send you into the shakes?
I mean, if they were going to have me sit
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there watch a movie, maybe, but you know, if I'm coming
in calibrating and leaving, like it's,
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hey, you know, to each other. Yeah, yeah, yeah. What
what's important to note is, is a calibrator is
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that the calibration of monitor with the with the probe,
right, your meter doesn't change because
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of the ambient light. And what I mean by that is you
really don't want to be lighting because the
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probe doesn't know the difference between the ambient
light in the room and the light coming
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off the TV. So then you're you're taking that into account
and you're making adjustments on the TV
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for what's happening in the room and you don't want
that. So when you calibrate, you really do
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want the room is as dark as possible, so there's at
least contamination is possible. But then if
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you do have a user that is watching with higher light,
well, would you calibrate to 100 nits in
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709? Would you still do you know, a 2.4 EOTF? This
is a question that I don't think and Bram,
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and Nate can correct me, I don't think there's any standard
of if you measure this much lux in the
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room, adjust the EOTF to be a 2.35 and the luminance
to go to 140. Now there are some research
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documents that have been done recently, where people
have done some perceptual modeling and
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saying in these type of environments, you might want
to do this, but I don't think any of that's
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been standardized. So as a calibrator, you have to sort
of make these decisions and figure out how
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do I get my customer something that is true to the
artist's intent as I can in the environment
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that they're in because a home user typically isn't
going to take a living room and say, I'm
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going to now paint it black and the ceiling black and
the walls this and especially if they've got
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significant others that might not have the same decor
preference. What do they call the wife
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acceptance factor? I like that. So you have to kind
of, yeah, that's a big thing on the forums,
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they call it the wife acceptance factor. Like how can
you just, your guys, your guys, partners,
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and spouses don't like just like break out, you know,
CIE diagrams when you're watching TV. I mean,
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what's what's up. Yeah, that's weird. No, I know.
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I think, to differentiate is this idea of separation
between preference and accuracy,
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because that's like at the heart of all these
discussions, right? And that's why,
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at least from Dolby's perspective, like on any of our
playback devices, you always see more than
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one Dolby Vision picture mode, right? Because if you
were to go into the reference or most accurate
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picture mode in a super blind or whatever, be able
to say like, I can't see anything, right?
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So I think that's really hard to juggle because
like David said, like there's no sort of
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one size fits all and you can kind of skirt around this
with things like ambient light sensors and
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things like that to get it. But then ultimately, like
Joey was saying, like, all this could just
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be for not because you could just have somebody who
likes to, you know, vivid mode exists. Like
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people watch. Right? Like they like to watch.
this. I see this interesting dichotomy that
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isn't play though, right? Is that as so the monitors
have gotten better, the standards are
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more well known. And it's like companies like Dolby,
like you guys are assisting people in
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kind of trying to get the more accuracy, right? Like,
you know, with the, you know, your, your
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certifications, your different modes. But like, it
also seems like these two things are a little
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bit at, at, at, at loggerheads, right? Because we have
things like filmmaker mode and reference
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mode and all that kind of stuff. But at the same time,
like that's just the TV. We're not really
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speaking to the rest of the viewing environment with
there. And it seems so it seems like somebody
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could be, it could be a little bit of a case where like
of disappointment, right? Somebody turns on
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filmmaker mode and it's a hundred nits, you know,
and gamma 2.4
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right? That's probably the most accurate mode, but it
still doesn't look good to them. So I guess a
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follow up to this is I'm like, I understand the reference
environment, but on the consumer side
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of things, like how much variance or tolerance is
there to, you know, a little above or below
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whatever the kind of the standard is like is, and David,
you probably deal with this all the time,
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right? Like, is there a difference between, Hey, this
is accurate and this is what looks great in
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this room? If that makes sense.
not exact yet, right? There's no like guide
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where I can walk in, make a measurement and say, ah,
the specification says I need to now do this
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because of this is your environment. A little bit of
that does come from your intuition and your
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understanding of human perception as a calibrator
and the type of room that you're in.
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Ultimately, as Nate was saying, with a personal preference,
you know, you want to, you may want
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to make your customer happy. So there's a lot you can
do, even if you're not getting that 100 nits,
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709, you know, 2.4 EOTF perfectly. And that's,
you know, you can turn off a lot of the
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sharpening, right? You can, you can make sure your
image processing for like two, three pull
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down and everything is optimized. You can set up all
your sources and make sure those sources are
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set up properly through maybe there's an AV receiver
and there's the TV. You can calibrate
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that white balance. So it is hitting D65. Even if you're
putting out 150 nits, right? Or 175 nits
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off the screen. So there's, there's still a lot you
can do to say I'm getting this a lot more
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accurate, and then I'm going to take it from there and
sort of make a shift for the room environment.
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One of the things I'll ask a customer when I show
up and I'm at their home is, you know,
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hey, is this the mode you've been watching it
in? How do you feel the brightness is?
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Because I can take a quick measurement of the mode
they're in, maybe it's a vivid mode,
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I can take a measurement if it's 250 nits, they go,
Oh, I love how bright it is. I wish it was
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brighter than I know. Oh, okay, this guy's got a preference
for really bright images. And maybe
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that means I need to explain to them, this is a little
overkill for what you're watching and
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depending on the room. But it's, it's variable, you
know, I wish I could tell you this. And I keep
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One other thing that we've, we've seen drastically
change in both the consumer landscape
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and the professional display landscape is the available
sizes, right? For years, for most of
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my career, you know, 20 to 25 inch reference monitor
was where we were living every so often,
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you had the big, we had the big 32 inch BVM because we
were, we thought we were, we were hot stuff.
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But a 32 inch BVM was gigantic, right? To have
a 32 inch reference monitor back in the day
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was like absurdly huge. And the big screen was something
that was really, you know, only existed
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in the home. Once, you know, larger CRT started coming
out and more importantly, big flat panel
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started to come out. Now we're starting to see people,
especially because there's the technology
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that's available now, reference monitors in these bigger
55 inch, 40 inch, 65 inch sizes. Whereas,
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you know, I've always kind of, you know, your default
when you go into a grading suite is like,
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oh, you got a 55 inch, that's the client monitor. It's
almost as good. But I'm looking at my 25
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reference monitor. Now I've moved up to a 32 inch reference
monitor, which my personal preference
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is I love the 32 inch size and this kind of distance
to it. That is like my sweet spot.
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I know Robbie's rocking the 55 inch and he likes that
better than the 32 inch. How much are you
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guys seeing in the professional world? You know, are
colorists accepting these bigger monitors or
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are they kind of looking at them like, oh, that's just
just a client monitor or it's too big for me
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to grade on. I'd rather be closer to a smaller one.
Are we seeing that like, what's that landscape
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look like these days? I know my opinion on it, but
I'm curious what other people in the business
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are doing.
So we actually talked about this in a webinar
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last year. I think there's pros and cons for each, what
I would call like a one or a dual display
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setup. I think from a, an education standpoint, showing
folks for the first time, the differences,
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like there's always going to be the necessity of viewing
them side by side. But I think when you
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get into, when I've started to talk to more and more
colorists, I think they're starting to consider
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going down to that one display now that the bigger sizes
are more readily available and acceptable.
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Wearing my engineer like scientists hat, I would say
that, you know, sticking with the same size
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that, you know, the average person at home would also
be watching it on and more in some cases,
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even the same panel technology, right? Like there's,
you know, a plethora of benefits for doing
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that. I also am a big fan of, you know, when you do
are doing a dual display setup, you kind of,
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you know, we were just speaking about bias lighting
and how the standards are different
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between SDR and HDR. Like how do you make that call?
Right? If you want to view both at the same
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time, like, do you average out the ambient light
or like, you know what I mean? Like,
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so that's a tough discussion to have. I think it's,
I'm seeing, it's probably still like a 50 50
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from the people that I talked to that like to do dual
versus single. But I think that, again,
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like the XMP lineup and stuff, I think has opened
a lot of people's eyes to the possibilities.
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I will say to you, like that you cannot, you
cannot articulate the difference of
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perception when it goes to different screen sizes. Like
an example, I always like to tell people is
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like, if I bring you into my Dolby cinema in New York
and show you 108 nits full blast, you'd be
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thinking you're looking at like a 10,000 nits
at least just because it's huge, right?
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Yeah, I was, I was gonna, I was gonna say, I
think the biggest change for me having,
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Joey mentioned that I'm now generally prefer
larger format monitors than smaller format
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monitors. I'm actually doing, you know, the whole idea
of like, you know, used to be like audio
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mixers or take the, you know, the mix and go to the car
to listen to it on that other set of speakers.
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I'm actually doing that kind of in a sense, but
I'm going to a smaller monitor to test the
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translatability of my grade from the bigger monitor
because of that perceptual difference.
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Right? Like, I, I have like a permanent setup where
I have an iPad Pro that I'm also monitoring
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on at the same time that I'm looking at the big display
because of that perceptual difference.
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Right. It is, it is weird how that perception can, can
really, that size can really change things.
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Well, I almost like want to put it back on
you then, Robbie, too, from like a,
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just a practical standpoint. Like, do you find that
the going to the bigger sizes a lot more
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like natural for like client interaction and stuff
like that? Because that was always,
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display in the room gets rid of that age old problem
of where am I supposed to be looking,
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how I should be looking, especially when they're
different display technologies. It's like,
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just eliminates that as a, as a variable. Right.
I also think I'm really unscientifically,
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I'm really tied into the idea of trying to replicate
the home viewing experience ish
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a little bit, right? In terms of size, distance, sitting
on the couch, et cetera. Like I see a lot
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of benefits to that. And then third, I would just,
I would just say that the, the, from a client
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confidence point of view, it's always seemed to me that
they know that the small monitor on the desk
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is traditionally been better. So they don't actually trust
what they're seeing in front of them as much
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as like, there's like the clients think there's some
game being played. Right. So I think that
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when you have like, Oh no, we're just looking at this
one monitor, there's a psycho, you know,
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psychological thing that's happening on there where
it's like, Oh no, the colorist is looking
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at the same monitor. That must be the accurate one
kind of thing that's in play. And I think
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that, you know, my ideal situation, maybe one of these
days we'll get that. I would love, I think
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for me in the rooms that I work in a 77 or an 83
inch size panel would rule them all. Right.
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is for me to be comfortable with the 55 inch
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size, it's got to be a little bit further back ergonomically. And then it takes up more physical
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space than I have in the suite. Whereas with the
32, I I'm the exact right distance from it.
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That like huge enough size where you can just set
your distance from it where it needs to be.
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And I kind of love that idea.
I think it's good. Okay. So David, as a, as a
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calibrator, you know, and we talked about our previous
episode, kind of the challenges of,
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you know, reference calibration gear versus more consumer
gear. One of the things that you mentioned,
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and I think is something that I've spent a lot of time
thinking of about and I, but I don't have all
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the answers. So I'm curious what you say. You mentioned
earlier, the idea of, Hey, we're going
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to profile this display using the Spectro to build a,
you know, correction matrix or whatever for,
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for the colorimeter. That process has always kind
of seemed like a pain in the ass to me,
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to be honest with you. Right. Like I get what it
does and I understand what we're doing to,
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to kind of profile the meter, but like, it just seems
antiquated. You know, we're taking, you know,
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white, red, green, blue, and white. And then we're okay
with math. Like, is there something better,
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I guess is what I'm asking. And where do you see that
kind of improving for the, for the end user?
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Because it just seems like, yeah, okay, I can do this
the right way, but it's a whole lot of steps
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to get right. I got to do this for every single display.
Where, where, what role or what changes
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do you see potentially happening with that? How that
kind of, that kind of operation works.
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Yeah. This is, this is a fight. I think every, every
person who's calibrating, especially if
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you're calibrating a lot of displays, we end up, we
end up having these thoughts. I would love to
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just have a spectoradiometer that can measure any type of
display. It doesn't need a correction to it.
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Right. You take it out, measure, do my job and move
on. If I'm doing something like a digital
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cinema projector, where you do what's called an MCGD,
right? Measured color gamut data. You measure
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red, green, blue, and white typically. You tell it your
target and then you validate it. Not a lot
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of measurements, right? So building the meter profile
might take longer than actually just
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doing the calibration with the spectroradiometer.
So, so we often see in those markets, right,
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in the cinema markets, that those customers are only
using spectroradiometers because they don't
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need to make thousands of measurements and do this.
When you start to get to those correction
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tables, we talk about for, for colorimeters, right,
to make a colorimeter have the same
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measurement as the spectro on that display technology.
A lot of things come into that.
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When you're making that meter profile, you want to make
sure the display is in as native as a state
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as you can. Right. So if you have a display, let's say
P3, but you're correcting it to 709
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making your profile. Well, there's actually blue
and red in green to bring that green in.
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So now you're making a profile with some
contamination of the channels.
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Typically, what I've personally found is if I'm building
a meter matrix for 709 on a
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display and doing 709, it doesn't matter if
I have a little contamination, but if I go to
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a different target and I made it in 709
with some contamination, I get an error. So
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the process of warming up the display, putting in that
native state, making sure it's in a stable
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state, right? You don't want to do a profile usually
at 2000 nits because the display itself
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will fluctuate during the meter profile.
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measurement speed and you get the gain on the sensitivity
side because the colorimeter is going
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to measure faster than most spectroradiometers. It's
going to be able to measure lower than most
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spectroradiometers. So if you have those displays that
need really close to black, it does end up
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being worth the time to do it. So does that answer?
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other question because I've heard mixed things about
this. Is there any value to doing any kind
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of volumetric profiling of the colorimeter as in
doing ramps as opposed to just primaries?
345
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347
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that you'll find in various ways. Right. So you have
simpler systems that break down just into
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a few extra readings and a few divisions. So you
have something like the Bodner method,
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which is built into CalMAN. Then you also have like
the multi-point volumetric profiling that's
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for colorimeters is built into software like Colourspace. Some of that probably from me
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bugging Steve over the years to add something like
that. And the desire for something like that
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and the desire for methods like the Bodner method are more
to deal with displays that are non-additive.
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So if you have an additive display that is a
red, green, blue additive for white,
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four color matrix method, which is the NIST kind of
official approach for colorimeter calibration,
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tends to work really well. We've done a lot of side-by-side
testing with volumetric profiling
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Bodner vs four color matrix method. And there's really
very little gain to doing anything more
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complex as long as your display is additive. Now, when
you get to non-additive display technologies
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like WOLED specifically, there can be some measurable
significant improvements. Now,
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how much does it matter? If you're doing a consumer TV
and a consumer install, I'm not sure that the
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gain is all that much. If you're doing it for a colorist,
maybe there is some real value in
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exploring these other methods. But my personal opinion
on this is that you don't need anything
362
00:32:59,477 --> 00:33:05,400
greater than this as long as your display is additive.
Now, the other thing that I think
363
00:33:05,400 --> 00:33:12,782
goes into some of the questions you were asking
earlier is this necessity to have a
364
00:33:13,449 --> 00:33:19,706
spectro and a colorimeter, that's going to be hard to
ever get around. You have devices already that
365
00:33:19,706 --> 00:33:25,670
exist that kind of combine a colorimeter and a spectro
in a single device. You also have very
366
00:33:25,670 --> 00:33:32,760
high-end spectros. But ultimately, you're looking at a
physics problem here. And this is not something
367
00:33:32,760 --> 00:33:38,474
that's easy to solve with new technology because with
a spectroadiometer, the issue is you only
368
00:33:38,516 --> 00:33:43,104
have so many photons going in and you got to split
them up over diffraction grading, as opposed
369
00:33:43,104 --> 00:33:47,984
to something that just has three photo diodes in it with
filters on top of it. So that's collecting
370
00:33:47,984 --> 00:33:52,947
a lot more photons, which is why it measures so much
faster, why it measures so much better into
371
00:33:52,947 --> 00:33:58,619
low lights, because it doesn't need as many photons
or it's not splitting up those photons
372
00:33:58,786 --> 00:34:02,957
inefficiently through a diffraction grading. And
then if you have a combined device, which
373
00:34:02,957 --> 00:34:06,878
have existed for a long time, Photo Research had this
many, many years ago, and there are other
374
00:34:06,878 --> 00:34:11,174
companies that do it where you have something like
a beam split that splits the light between a
375
00:34:11,174 --> 00:34:15,094
colorimeter section and a spectro section. The problem
there, again, is the same thing, right?
376
00:34:15,094 --> 00:34:19,390
You're splitting that light. And so with very little
light and you're steering the photons
377
00:34:19,390 --> 00:34:25,521
one way or another, that's why all of this is necessary
in the first place, right? So it's not
378
00:34:25,521 --> 00:34:29,692
something that's going to be easy to solve on a
technology level because it's ultimately a
379
00:34:29,692 --> 00:34:34,697
physics problem, which I know Joey is a big physics
fan.
380
00:34:34,739 --> 00:34:38,868
the four color method in the time. I just really want
wireless meters, but well, that's a talk for
381
00:34:38,868 --> 00:34:45,208
another, another day. I hate cables. So the more wireless
we can get, the better. All right. One
382
00:34:45,208 --> 00:34:49,378
last big subject, then we'll wrap up is just, I have
a few consumer questions that have popped up
383
00:34:49,378 --> 00:34:56,302
or consumer related questions. And I think you guys
are experts in this. So I'm curious your
384
00:34:56,302 --> 00:35:02,058
thoughts. You know, I think we've seen this, this merging
of, you know, I think the generically,
385
00:35:02,099 --> 00:35:08,064
you could call pro-sumer, right? You know, it's somewhere
between, you know, maybe it's not perfect
386
00:35:08,064 --> 00:35:12,860
reference, but it's not consumer. It's really good.
And we've seen a lot of people, I feel like
387
00:35:12,860 --> 00:35:19,200
we call this happening with that. The WOLEDs and LG
became kind of like, LG kind of became like a
388
00:35:19,200 --> 00:35:23,079
Kleenex tissue kind of conversation, right? Where it's
like, you know, it's just like, oh, well,
389
00:35:23,079 --> 00:35:29,001
we have an LG in the front of the room kind of thing.
That merging of consumer and pro kind of,
390
00:35:29,043 --> 00:35:33,589
you know, using consumer panels and pro situations,
I think is here to stay.
391
00:35:34,090 --> 00:35:38,886
But I'm guessing it has a lot of challenges from,
you know, connectivity, you know,
392
00:35:38,886 --> 00:35:44,725
SDI versus say, HDMI or USB-C. There's some of the calibration stuff that we spoke about in part one,
393
00:35:44,725 --> 00:35:49,689
where consumer companies simply don't have enough time
to, you know, to really do a thorough job on
394
00:35:49,689 --> 00:35:54,318
some of these and set up. What are the, what are we
not thinking about? What are the impacts of
395
00:35:54,318 --> 00:36:00,783
using consumer monitors in a professional environment?
And what do we have to pay attention
396
00:36:00,783 --> 00:36:06,747
to and consider? Because obviously a lot of people are
doing it, but are they doing it in a blind way
397
00:36:06,747 --> 00:36:12,003
that's causing them more problems or can these things
truly be adapted to work in a professional
398
00:36:12,003 --> 00:36:17,800
environment the way that pros expect them to? < David> I think when it comes to that, it's, it's kind of
399
00:36:17,800 --> 00:36:21,888
like Bram was talking about before with the economies of
scale, right? With the panels. So, so some of
400
00:36:21,929 --> 00:36:25,433
these broadcast manufacturers are buying the same
panels that are actually going into these
401
00:36:25,433 --> 00:36:32,481
consumer TVs at some level. And then you have what goes
behind the TV. And one of the things that we
402
00:36:32,481 --> 00:36:37,028
keep pushing for, I think as an industry is the ability
to turn off some of these like adaptive
403
00:36:37,111 --> 00:36:42,074
contrast or light sensors and some of these enhancement
features that we don't necessarily
404
00:36:42,241 --> 00:36:48,706
want in the grading suite. Some displays let you
do that. There are manufacturers that have
405
00:36:49,582 --> 00:36:55,338
different SKUs of a display for post-production of a
consumer model that might turn off auto dimming,
406
00:36:55,338 --> 00:36:59,884
right? To protect the panel from burn-in where you
might want to not want a consumer, you know,
407
00:36:59,884 --> 00:37:08,392
burning in a game score or a CNBC stock ticker or news
ticker. So, so something designed for consumer
408
00:37:09,060 --> 00:37:14,273
typically doesn't always have the stuff we want in the
pro world or the features and functionality
409
00:37:14,482 --> 00:37:18,778
to be disabled that we want in the pro world. And
then we also don't always have the level of
410
00:37:18,778 --> 00:37:22,740
optimization we want, right? There's some consumer
TVs I've seen some customers buy here in the
411
00:37:22,740 --> 00:37:28,621
Hollywood area. They go, Hey, I need to master in
P3D65, PQ for Dolby. And we go, well, this,
412
00:37:28,871 --> 00:37:33,918
this TV doesn't have a P3, right? You know, there's just
no P3 and it's a consumer TV. It has BT.2020,
413
00:37:34,293 --> 00:37:39,257
it's got BT.709, but there's no P3. And that's not everyone,
right? So you really have to find the
414
00:37:39,298 --> 00:37:43,678
right display if you're going to go that route that
meets the needs of what you're looking for
415
00:37:44,095 --> 00:37:48,641
in the grading suite. So those are some of the
considerations I think on my side, Nate and
416
00:37:48,641 --> 00:37:54,355
Bram might have some other problems there.
Yeah. This is a huge, and I like the word
417
00:37:54,355 --> 00:37:58,234
caveat whenever we're talking about consumer displays,
because the unfortunate reality is
418
00:37:58,234 --> 00:38:04,407
that there's a lot of them. And we actually, my
colleague, Timo and I, and some folks from
419
00:38:04,407 --> 00:38:09,286
Meta and university academia spoke on this as a panel
discussion at the latest color imaging
420
00:38:09,370 --> 00:38:15,167
conference a few months back, but it's really tough,
especially for wanting to use a lot of
421
00:38:15,167 --> 00:38:19,797
these modern panels for like research R&D applications,
because something as simple
422
00:38:19,797 --> 00:38:23,843
like David was just talking about is getting a clean
signal in and out on a TV is not very
423
00:38:23,843 --> 00:38:27,930
straightforward. And there's a lot of hurdles you
have to go through. You know, he spoke to
424
00:38:28,556 --> 00:38:34,145
the plethora of auto enhancement features, true motion,
contrast, I mean, even things like power
425
00:38:34,145 --> 00:38:37,732
management.
426
00:38:38,024 --> 00:38:42,486
you do a firmware things change.
427
00:38:42,486 --> 00:38:47,158
of AI into everything, right? Like, yes,
428
00:38:47,408 --> 00:38:50,327
your TV is now this all knowing smart
device that can make decisions.
429
00:38:51,328 --> 00:38:57,668
that we had a playbook of just like,
430
00:38:58,210 --> 00:39:01,714
hey, it's almost like a yellow pages where you could
like scroll through and be like, okay,
431
00:39:01,714 --> 00:39:04,842
this model this year, turn X, blah, blah, blah,
blah, blah, blah, off, but it's not.
432
00:39:05,843 --> 00:39:10,181
We've actually been, you know, hopeful that the idea
will come together where there's like some
433
00:39:10,181 --> 00:39:14,143
sort of standards group that can push the manufacturers
to do what we would, I don't
434
00:39:14,143 --> 00:39:17,563
know, we would call it something like a scientific
mode or something that disables all of these,
435
00:39:17,897 --> 00:39:22,234
right? But for the reality is, it's like speaking of
scale, like David and Bram have already read
436
00:39:22,234 --> 00:39:25,863
like for 99% of people at home, like they don't
need that, or they don't want that, right?
437
00:39:26,113 --> 00:39:29,909
438
00:39:29,909 --> 00:39:34,955
like a filmmaker mode, right? Is that it was like, it
would kind of, you know, disable and turn off
439
00:39:34,955 --> 00:39:39,335
some of that stuff. Are you saying that like...
440
00:39:39,668 --> 00:39:46,842
like, in its inception makes a lot of sense, right?
But there's no, no guarantee that, you know,
441
00:39:46,842 --> 00:39:50,638
manufacturer A is going to implement filmmaker mode
exactly like manufacturer B does, right?
442
00:39:51,180 --> 00:39:55,059
I mean, similar with like HDR 10, right? Where it's
like this open, proprietary or non-proprietary
443
00:39:55,226 --> 00:40:01,565
thing where it's kind of up to the individual OEM to
implement how they best see for you. So I think
444
00:40:01,565 --> 00:40:06,570
a lot of it is really good in practice, but not executed
super well. So when you're getting
445
00:40:06,779 --> 00:40:11,158
questions, I mean, we get a ton of questions about consumer
TVs. And my whole thing is always just
446
00:40:11,158 --> 00:40:16,038
like, just understand, do your research, understand
where the caveats are and work around them if
447
00:40:16,038 --> 00:40:20,709
possible.
448
00:40:20,751 --> 00:40:25,464
done talking about display, we talk about what is the
actual truth. I've been in suites that only
449
00:40:25,506 --> 00:40:30,302
have a consumer monitor that yes, they've gone through
and calibrated them and tried to get
450
00:40:30,302 --> 00:40:36,100
around all these caveats. I still don't trust it.
I will always want at least some level of
451
00:40:36,100 --> 00:40:41,564
professional reference monitoring available, whether
even if it is to like, if I had a gigantic,
452
00:40:41,939 --> 00:40:47,778
perfectly calibrated consumer display that measured exactly
right, I'd still want some way to verify
453
00:40:47,903 --> 00:40:54,118
my signal on an actual instrument, not just this consumer
TV, because yeah, an errant firmware
454
00:40:54,160 --> 00:40:59,707
update could grenade the whole thing. And I would never
know.
455
00:40:59,707 --> 00:41:04,044
cascade down the stream, right? And that's, that's where
my, you know, we always are advocates of
456
00:41:04,044 --> 00:41:08,799
like, use the highest quality display possible. Hopefully
that means a reference display. But if
457
00:41:08,799 --> 00:41:12,970
you have to make, you know, a budget choice or that's
not available to you, at least at the very
458
00:41:12,970 --> 00:41:17,016
least understand the limitation. So I mean, another
good example of this, right? It's like a
459
00:41:17,057 --> 00:41:22,438
lot of TVs are sort of like these prosumer monitors
will have varying like PQ modes, right? So
460
00:41:22,480 --> 00:41:25,441
in a colorist world, you guys always want everything
hard clipping, right? But some
461
00:41:25,441 --> 00:41:29,653
displays might do be doing roll offs and stuff. Roll
off behavior one is not the same as roll
462
00:41:29,653 --> 00:41:33,532
behavior two. And if I make a grading choice, why something's rolling off, I have no idea how that's
463
00:41:33,532 --> 00:41:37,411
going to permeate downstream when it's getting to like
a variety. So you could go down to rabbit
464
00:41:37,411 --> 00:41:42,958
hole very quickly with this stuff. So yeah,
465
00:41:43,000 --> 00:41:49,798
most colorists.
to this too. It's like, there's not really
466
00:41:49,798 --> 00:41:54,094
a good way around it besides just spending time in the
lab.
467
00:41:54,094 --> 00:42:01,477
something with the idea of just that a standards body
can hopefully more or less dictate to these
468
00:42:01,477 --> 00:42:06,106
display manufacturers that like, Hey, no, there really
should be a cheat code here that we can
469
00:42:06,106 --> 00:42:09,568
just turn everything off. Right.
of that coin though?
470
00:42:09,610 --> 00:42:17,076
happen. I understand. I understand.
make it really perfect.
471
00:42:17,076 --> 00:42:21,872
of thoughts on that too. So one is that on a lot of these
TVs, turning something off doesn't really
472
00:42:21,872 --> 00:42:28,087
turn it off, but rather low. So a lot of most of these
TV companies use, you know, chips from
473
00:42:28,087 --> 00:42:32,800
Mediatek or other companies like that, that there
are toggles, they can trigger things, they
474
00:42:32,800 --> 00:42:36,679
can label it whatever they want though. Right. So something
that may be off is really a low setting.
475
00:42:36,804 --> 00:42:42,851
The other thing is that you have to remember that these
consumer electronics TV manufacturers are
476
00:42:42,851 --> 00:42:48,148
not necessarily always incentivized to give you clean in
and clean out because they're trying to sell
477
00:42:48,148 --> 00:42:53,362
you the advantage of their TV. Their AI makes it
look brighter or better or more colorful or
478
00:42:53,362 --> 00:42:59,410
whatever it is. So those things aren't in there for,
you know, by accident. If, if I think it's,
479
00:42:59,410 --> 00:43:03,497
I think you're barking up the wrong tree. If you think
you're going to convince the standards
480
00:43:04,164 --> 00:43:08,919
bodies to try to enforce this with, with TV manufacturers,
because what you're doing,
481
00:43:08,919 --> 00:43:13,382
you're saying, Hey, make everything so that regardless
of what I buy, it looks the same.
482
00:43:14,008 --> 00:43:20,472
Then it just becomes no competitive advantage.
483
00:43:20,472 --> 00:43:23,976
The last thing, last, very last thing is I just
want to get your last thoughts on this.
484
00:43:23,976 --> 00:43:28,397
Cause this just came in. We had somebody comment on
one of our other episodes the other day about
485
00:43:28,397 --> 00:43:34,445
this. And David, you had mentioned it kind of offhandedly
about color spaces and stuff like that.
486
00:43:35,571 --> 00:43:40,659
And that is, is that one of the things that I think
as we move into the world of HDR, that is,
487
00:43:40,659 --> 00:43:46,915
is, is confusing for people about displays is
that we, it used to be everything in our
488
00:43:46,915 --> 00:43:50,836
life was Rec. 709, you know, and that's
all we were concerned ourselves about.
489
00:43:51,253 --> 00:43:56,300
But now we have, you know, on the far end of it,
we have 2020, which is, you know, we'll
490
00:43:56,467 --> 00:44:01,388
I'll have some specifics about that in a second,
but then we have, you know, P3 D65, right?
491
00:44:01,388 --> 00:44:08,395
There's P3 DCI. Like there's all these varying kinds
of things. And it strikes me that one of the
492
00:44:08,645 --> 00:44:13,400
confusing things for a lot of users is we don't
know where we sit with this stuff.
493
00:44:13,400 --> 00:44:18,405
And 2020 is a great example, right? It's just, I've
been hearing about 2020 for a decade plus,
494
00:44:18,489 --> 00:44:23,702
right? And it's like, Oh yeah, we'll eventually get
there. Like, here we are 10, 12 years later.
495
00:44:23,869 --> 00:44:28,624
And we're not quite there yet. Like, can you guys
speak to some of the challenges just maybe
496
00:44:28,624 --> 00:44:34,421
from each one of your perspectives of what these wider
gamuts and, and, and what it really means
497
00:44:34,421 --> 00:44:39,551
and why we're not quite there yet with some
of these things, including 2020.
498
00:44:40,177 --> 00:44:44,431
Yeah. I mean, I feel like I've talked a lot. If
anybody else wants to jump in, go ahead.
499
00:44:44,431 --> 00:44:51,980
But I have strong thoughts on 2020. So I think, you
know, I think what's being appreciated more
500
00:44:52,022 --> 00:44:58,237
and more by, by certainly colorists. And I think professional post-production is that 2020 can be
501
00:44:58,237 --> 00:45:04,201
a useful container space essentially, right? But that
it has a lot of caveats when it comes to
502
00:45:04,326 --> 00:45:10,416
being an actual target space for displays. This is
something I know that the EBU has, has found
503
00:45:10,416 --> 00:45:15,921
quite challenging in terms of, you know, where they thought
things were going to go. And I think a lot
504
00:45:15,921 --> 00:45:19,800
of things were specified early on without recognizing
what the knock on effects may be.
505
00:45:19,842 --> 00:45:26,849
I think the good news is that in, in post-production
for content steered towards streaming services,
506
00:45:27,599 --> 00:45:36,733
we do have either a delivery in P3 and then it gets
containerized by, by those services for
507
00:45:36,733 --> 00:45:43,615
distribution out the TVs operating 2020. Or you have
mandates from those services to say, yes,
508
00:45:43,615 --> 00:45:47,411
give me something that's 2020, but containerized to P3.
509
00:45:47,619 --> 00:45:48,412
510
00:45:48,704 --> 00:45:54,501
biggest issue with 2020 that we see now is in
511
00:45:54,501 --> 00:46:04,011
terms of broadcast in 2020, and especially in Europe
and with HLG especially, where that can,
512
00:46:04,470 --> 00:46:09,391
that limiting to P3 is not happening. And so you get
a lot of variable behavior because every
513
00:46:09,391 --> 00:46:14,938
display is doing a different percentage of 2020.
And then there's questions about what you do
514
00:46:14,980 --> 00:46:20,444
when the targets are outside of 2020. Do you preserve,
preserve hue towards those target
515
00:46:20,486 --> 00:46:25,699
primaries or do you go max sat? It would be display
native. If you go display native,
516
00:46:25,741 --> 00:46:29,828
then the problem you have is that it's variable in every
single display because every display has
517
00:46:29,828 --> 00:46:34,249
different native primaries. And if you do a hue
preservation, the problem is that the gamut
518
00:46:34,249 --> 00:46:39,922
actually gets a lot smaller than you would think it
would be. The other big problem is even if we
519
00:46:39,922 --> 00:46:43,342
had displays that could do all of 2020, and we've seen
this in the projector space and we've seen
520
00:46:43,383 --> 00:46:48,180
this now in some of the flat panels getting closer and
closer to 2020, is that you probably could not
521
00:46:48,180 --> 00:46:57,147
have chosen worse primaries when it comes to the
impact of things like observer metamerism.
522
00:46:58,190 --> 00:47:04,571
The closer you get, because the 2020 primaries lie
on the spectral locus, you get these narrow,
523
00:47:04,780 --> 00:47:11,662
it's basically laser light, one nanometer peaks
is how it's defined. That causes a lot of
524
00:47:11,745 --> 00:47:16,416
observer metamerism, but it's not just the narrowness
of it, it's also the location of those.
525
00:47:17,000 --> 00:47:21,171
And so you get into issues where the closer
and closer we get to 2020,
526
00:47:22,005 --> 00:47:28,053
the more and more things look different between observers
and especially anomalous observers.
527
00:47:28,512 --> 00:47:32,099
So observers who have minor sorts of what we would...
528
00:47:32,349 --> 00:47:33,141
529
00:47:33,141 --> 00:47:39,815
generically is color blindness, right? So anomalous, pro-anomalous. And so the more you get to those wide gamut
530
00:47:39,856 --> 00:47:44,486
displays, the worse those problems become. And so you
see this pullback now where a lot of people
531
00:47:44,486 --> 00:47:49,408
in post are trying to say, "I kind of wish we had
just said P3 and we'll be happy with it."
532
00:47:49,408 --> 00:47:54,788
533
00:47:55,372 --> 00:48:00,544
one goalpost, but we have this perfectly acceptable
wider gamut. Because the thing
534
00:48:00,544 --> 00:48:05,591
that's always got me about any of these wider gamuts
is that most people are not even coming
535
00:48:05,674 --> 00:48:11,555
close to extending the boundaries of any of these wider
gamuts, let alone 709, right?
536
00:48:11,680 --> 00:48:16,727
Yes, it's done. I'm thinking the animated films, etc.
are probably the greatest pushers of that.
537
00:48:17,185 --> 00:48:22,274
But when I'm just doing a basic grade, honestly,
I look at my vectorscope and I'm like,
538
00:48:22,482 --> 00:48:26,486
My signal is this on the vectorscope, and I'm going,
yeah, I don't really have to worry about
539
00:48:26,737 --> 00:48:32,534
those boundaries. I mean, I know that's different
for everybody, but why didn't we just go,
540
00:48:32,701 --> 00:48:33,660
Yeah, P3 is the thing?
541
00:48:33,660 --> 00:48:40,459
Well, I think the goal was to obviously have something
that was a little bit more future-proof.
542
00:48:41,043 --> 00:48:47,883
It was still not using imaginary primaries. You
didn't want to define things as like AP0
543
00:48:47,883 --> 00:48:54,139
or something like that, right? So you wanted something
that could actually be, in theory,
544
00:48:54,139 --> 00:48:56,892
hit. Laser projectors can do this. There are
laser projectors that can do this.
545
00:48:57,517 --> 00:49:00,520
Those manufacturers typically bring the gamut
in a bit to avoid other issues though.
546
00:49:00,562 --> 00:49:10,864
So I still think the path of least resistance is to
say, look, we've had 2020 as a standard for
547
00:49:10,864 --> 00:49:15,827
so long. It's going to be way too difficult to go back
at this point. But where I do think there
548
00:49:15,827 --> 00:49:20,123
is room, especially for the post-production community,
network streamers, all these people,
549
00:49:20,123 --> 00:49:26,838
to put pressure on standards bodies like the EBU,
like SMPTE, is to get something standardized
550
00:49:27,506 --> 00:49:33,512
that, for example, says, yes, we are going to continue
to encode things relative to 2020,
551
00:49:34,179 --> 00:49:40,227
but let's standardize P3 limiting. Let's not
have it be a per network per...
552
00:49:40,227 --> 00:49:41,812
553
00:49:42,145 --> 00:49:47,776
that says, we're going to target 2020
554
00:49:47,901 --> 00:49:55,283
if we're encoding, but we're going to do P3 D65 as
the target display space that we're limiting
555
00:49:55,367 --> 00:50:01,206
to within. If we do that, we're going to avoid a lot
of problems. And until standards bodies do
556
00:50:01,206 --> 00:50:06,253
this, our problems as it relates to 2020 are going to
get worse and worse. Because when I talk to the
557
00:50:06,253 --> 00:50:11,800
semiconductor suppliers who are making the panels,
they all are actively chasing more and more
558
00:50:11,800 --> 00:50:16,930
coverage of 2020 because that's what sells.
Right? That's what it's actually...
559
00:50:17,681 --> 00:50:24,896
This does 90%. This does 97%. And that's something
consumers understand bigger number better.
560
00:50:25,856 --> 00:50:31,069
Continue to chase that. And I've had those conversations
that I've had people at semiconductor
561
00:50:31,278 --> 00:50:36,575
manufacturers tell me, we will not stop chasing that
unless you can show us something in writing
562
00:50:36,575 --> 00:50:41,163
saying this is no longer necessary. And so I would
love for standards bodies to say, we're
563
00:50:41,163 --> 00:50:44,791
going to limit to P3 because then what we can do is
we can focus on making displays that just have
564
00:50:44,791 --> 00:50:51,339
native P3 primaries. And that will avoid a lot of
these observer metamerism issues. It'll avoid
565
00:50:51,339 --> 00:50:55,510
a lot of the other issues.
566
00:50:55,510 --> 00:50:57,846
567
00:50:58,221 --> 00:51:01,183
things. They don't know how to decode
568
00:51:01,183 --> 00:51:07,731
this stuff. It all is going out as 2020. Even when you
deliver to Netflix as a P3 D65 deliverable.
569
00:51:07,731 --> 00:51:08,607
570
00:51:08,607 --> 00:51:12,819
We're doing that as a service almost to the post-production
community to make your life easy,
571
00:51:12,819 --> 00:51:15,697
but it still gets encoded as 2020 and
delivered to the home. Right?
572
00:51:15,989 --> 00:51:16,281
573
00:51:16,490 --> 00:51:22,913
So that's why I think it's too late. The Pandora's box
is open, right? But we still have this ability
574
00:51:22,954 --> 00:51:27,626
to maybe do this. If we don't do that, then the future
becomes really tricky in display technology
575
00:51:27,626 --> 00:51:31,630
because the only way we're going to avoid these other
problems is go to multi-primary systems,
576
00:51:31,630 --> 00:51:38,136
which are prohibitively expensive, especially for...
You can do a projection at cost, but you can do
577
00:51:38,136 --> 00:51:42,766
it relatively easy. Flat panels, it's really difficult
to do at any sort of reasonable cost
578
00:51:42,808 --> 00:51:47,354
level. And then you could do things like, again, where
you have something non-additive and you
579
00:51:47,354 --> 00:51:51,066
have a broadband light, and that can help with
some of these other issues as it comes to
580
00:51:51,191 --> 00:51:56,613
anomalous viewers and inner observer metamerism.
But again, you're looking really complex.
581
00:51:56,613 --> 00:51:59,324
582
00:51:59,574 --> 00:52:03,703
just creating for ourselves. I think
583
00:52:03,703 --> 00:52:10,210
you nailed it, Joey. I think when we had this metamerism
experts day in December at the now,
584
00:52:10,252 --> 00:52:17,717
unfortunately, gone MPC, the overwhelming consensus
among every colorist, every post supervisor
585
00:52:17,843 --> 00:52:22,055
there was, We're happy with P3D65.
Let's just live with that.
586
00:52:22,055 --> 00:52:23,223
587
00:52:23,640 --> 00:52:29,980
like full screen peak brightness. Every
588
00:52:29,980 --> 00:52:36,945
so often you'll see that spec. It's a useless spec.
Nothing ever does full screen white in HDR.
589
00:52:37,279 --> 00:52:43,118
It's silly. Nothing is ever going to display full
gamut 2020 for any creative reason.
590
00:52:43,118 --> 00:52:51,626
All right.
to wrap with David because, David,
591
00:52:52,419 --> 00:52:57,716
this has been something that's been on my mind and
you are the experts experts on this. In fact,
592
00:52:57,716 --> 00:53:04,556
have developed software to help this process. There
is a large swath of people who go, Well,
593
00:53:04,639 --> 00:53:10,979
I'm an editor who does color, so I'm not going to invest
in a $20,000 reference monitor. I'm going
594
00:53:10,979 --> 00:53:19,362
to use my higher end consumer computer monitor to do
so. And I know one of the challenges that you
595
00:53:19,362 --> 00:53:24,993
see with your customers and when you work with Portrait,
one of the challenges that you're trying
596
00:53:24,993 --> 00:53:30,457
to solve is, hey, how do we get more accurate consumer
devices, be laptops, iPads, et cetera?
597
00:53:31,041 --> 00:53:37,714
Can you just wrap things up here for us a little bit
with what the challenges of that are using a
598
00:53:37,714 --> 00:53:44,721
computer display, making it accurate, and where tools
like Patterns come into play to help make
599
00:53:44,721 --> 00:53:52,437
those devices as good as they could possibly be given
the use case?
600
00:53:52,437 --> 00:53:58,151
worms that you're opening, right? And it sort of depends
on your platform, right? So Mac OS and
601
00:53:58,318 --> 00:54:03,323
Windows have different ways of handling color management,
but because these computer systems
602
00:54:03,323 --> 00:54:09,537
are typically multi-windowed systems and each window
can have its own format, maybe one's
603
00:54:09,537 --> 00:54:16,002
sRGB, maybe one's P3, one's 709, there's a lot of color
management that's happening in the image
604
00:54:16,002 --> 00:54:21,758
processing. So on a Mac, everything's color managed.
Whether you set your app up for color
605
00:54:21,758 --> 00:54:29,474
management or not, there's color management. And then
how the system tries to function is say,
606
00:54:29,557 --> 00:54:35,814
What am I connected to? And that creates a ICC
color profile through what we call EDID,
607
00:54:35,814 --> 00:54:40,360
extended display identification data. And you need
that profile to match with the monitor.
608
00:54:40,360 --> 00:54:44,656
And this comes back to our conversation earlier where
I said, you can have a perfectly calibrated
609
00:54:44,739 --> 00:54:51,413
monitor, but if the source isn't set up, it all
falls apart. Right? So that's where the
610
00:54:51,454 --> 00:54:58,086
systems get really complex because with a broadcast
monitor like FSI, it's very manual.
611
00:54:58,086 --> 00:55:01,673
You can go to your monitor, you can tell it what you
want it to be. And typically you're trying to
612
00:55:01,673 --> 00:55:08,221
send just a bit accurate signal out of that system
to that monitor. With a computer system,
613
00:55:08,805 --> 00:55:14,394
there's no bit accurate mode that's easy to get. On a
Mac, everything goes through color management,
614
00:55:14,394 --> 00:55:19,357
whether you want it to or not. And on Windows, you
have what we call a color aware or non-color
615
00:55:19,357 --> 00:55:23,445
aware app. So it's color aware, it'll go through a
color management pipeline. If it's not color
616
00:55:23,445 --> 00:55:28,533
aware, it'll come out, but you still have some of the
processing that might happen from that GPU,
617
00:55:29,200 --> 00:55:34,372
right? Like an NVIDIA GPU, AMD, Intel, et cetera, they have
their own controls and they might be adding
618
00:55:34,414 --> 00:55:37,959
their own flavor. So you still have some adjustments
that might be happening on that output
619
00:55:38,251 --> 00:55:43,173
that's going to that display. So to really get what
you're asking for, which is, can I connect
620
00:55:43,298 --> 00:55:48,470
a monitor directly to my Mac or my Windows
machine and then start grading?
621
00:55:50,388 --> 00:55:55,518
It's not something I personally recommend because of
the can of worms, right? As you start to test
622
00:55:55,518 --> 00:56:00,482
the system, you start to see, oh, there's a gotcha here,
there's a gotcha there. There are instances
623
00:56:00,940 --> 00:56:06,071
where you can make it right, where you can take a Windows
machine and say, okay, in this instance,
624
00:56:06,071 --> 00:56:11,659
if I'm grading for X, this is now set up properly, I
can do it. And the same thing on macOS, you can
625
00:56:11,659 --> 00:56:15,288
say for this instance, I'm grading properly where it
falls apart though, is when you're switching
626
00:56:15,288 --> 00:56:20,376
formats. Maybe you're going to HDR, maybe you're going
back to SDR, maybe you're going from 709 to
627
00:56:20,418 --> 00:56:26,633
working on something in Adobe RGB for print. And so
then that's where it starts to fall apart,
628
00:56:26,633 --> 00:56:32,138
where you can't easily switch and make sure you're always
in that perfect thing. So my recommendation
629
00:56:32,138 --> 00:56:38,061
for customers and for people in the creative community
is, I still recommend using a reference
630
00:56:38,144 --> 00:56:44,192
monitor, I still recommend coming out of a card that's
going to give you an accurate output like
631
00:56:44,192 --> 00:56:51,157
an AJA or a Blackmagic card or similar. The apps talk
to that card directly, they bypass the color
632
00:56:51,157 --> 00:56:57,247
management system. These developers we trust like Resolve
and Baselight and these companies, we trust
633
00:56:57,247 --> 00:57:02,001
that they're sending bid accuracy to these cards, it's
coming out to the monitor, we can trust that
634
00:57:02,001 --> 00:57:07,590
what we're getting is what we're sending, and we don't
have that. But I do think this is a hot
635
00:57:07,632 --> 00:57:12,220
topic, it's been a hot topic for a long time. I do think
we're going to start to see organizations
636
00:57:12,387 --> 00:57:18,268
like Apple, like Microsoft, etc. continue to improve
their color management system. I think
637
00:57:18,268 --> 00:57:24,190
there will be a day where we get to a point where we
say we can plug in a computer monitor and turn
638
00:57:24,190 --> 00:57:29,195
on maybe it's a creator's mode or reference mode, like
you have on your iPad, you have reference
639
00:57:29,195 --> 00:57:34,159
mode on your iPad and say, okay, now this output
is coming a bit accurate and there's no
640
00:57:34,659 --> 00:57:42,083
adjustments happening. Because even if you get a specific
like on your Mac, if you get your Mac
641
00:57:42,083 --> 00:57:45,628
plugged in and you forget to turn off your true tone,
because you happen to have a Mac with true
642
00:57:45,628 --> 00:57:51,885
tone, it's still applying that true tone to that signal
sometimes. So just a lot of gotchas and a
643
00:57:51,885 --> 00:57:56,556
lot of stuff you have to make is perfect. So I've worked
with a number of studios where we have made
644
00:57:56,556 --> 00:58:01,519
it work, we have been able to get really accurate images
for their workflows. But it's often not
645
00:58:01,519 --> 00:58:07,567
worth the extra effort because the cards are now so
affordable. You look at some of the cards,
646
00:58:07,567 --> 00:58:11,821
you're like imagine a couple hundred dollars. Go
ahead.
647
00:58:11,821 --> 00:58:17,452
that's unique compared to, for example, just using
like a generic TPG window that does like
648
00:58:17,452 --> 00:58:22,498
red, green, blue colors? Like why does Patterns
work better in that scenario?
649
00:58:23,791 --> 00:58:28,630
Okay, yeah. So a friend of mine, my friend Eric, and
now Portrait Display owns it, but we worked
650
00:58:28,630 --> 00:58:34,719
on an app called Patterns. It's on Mac OS and iOS.
And one of the things we wanted to do is we
651
00:58:34,719 --> 00:58:38,681
wanted to understand what was happening with the color
measurements. So we built in the ability to
652
00:58:38,973 --> 00:58:44,854
use Apple color management on the pattern window.
So if you've looked at computer test pattern
653
00:58:44,854 --> 00:58:49,442
generators, I think until now, I don't know any of them
that are sophisticated in that way, where
654
00:58:49,442 --> 00:58:55,698
you can say you go to menu and say this is a 709 2.4
and then it tells the OS this is a 709 2.4 test
655
00:58:55,740 --> 00:59:01,704
pattern, process it as such, then I can set my let's
say CalMAN to 709 2.4 and measure off the
656
00:59:01,746 --> 00:59:09,295
front of the screen and say, am I getting what this
actually is? And it can do HDR as well on
657
00:59:09,295 --> 00:59:14,926
the Mac. So it can do HDR so you can actually measure
in high dynamic range for BT 2020 or
658
00:59:14,926 --> 00:59:21,266
P3 and see what is my EOTF doing? Is it tone mapping?
Is it following the curve? So it really
659
00:59:21,266 --> 00:59:25,895
allowed us to start to see what was happening with
some of these things within the processing
660
00:59:25,937 --> 00:59:31,067
pipeline and where things were happening with color
management and how we might get around them.
661
00:59:31,484 --> 00:59:36,906
Well, guys, this has been very illuminating information.
I know that we have a ton more
662
00:59:36,948 --> 00:59:40,910
questions and thoughts about this, but we'll save
that for another day. We'll do a follow up
663
00:59:41,202 --> 00:59:48,793
at a later date. For any of our viewers watching, all
three of these guys, whether they'll admit
664
00:59:48,793 --> 00:59:55,341
it to it or not, are excellent tutorialists, right?
And they have very, very good videos on the internet
665
00:59:55,383 --> 01:00:02,724
If you want to go over to flanderscientific.com and check out some of the video resrouces there
666
01:00:02,724 --> 01:00:08,354
Bram's metamerism video is like
its gold. That video, I've shared that
667
01:00:08,354 --> 01:00:16,529
with more people than I know because it really explains a lot of some of those display challenges that we see.
668
01:00:16,529 --> 01:00:23,202
Nate, as well with all the Dolby training that he has helped design and pushed forward to the consumer
669
01:00:23,202 --> 01:00:26,164
it's worth noting that if you are interested in Dolby Vision
670
01:00:26,164 --> 01:00:32,378
can become Dolby Vision certified, which is sort of
a combination of some testing and kind of,
671
01:00:32,545 --> 01:00:38,176
you know, traditional test kind of stuff, but also with
a do it component of having to kind of show
672
01:00:38,801 --> 01:00:43,806
how the, you know, that you grasp how this stuff works.
And then also worth the watches to head
673
01:00:43,848 --> 01:00:49,020
over to the Portrait Displays YouTube channel where
David handles a lot of tutorial videos
674
01:00:49,020 --> 01:00:51,105
about calibrating specific displays
675
01:00:51,105 --> 01:00:54,817
talks more about Patterns as well. All three of these places
676
01:00:54,942 --> 01:01:01,157
are fantastic resources for deeper dives on some of these
challenging issues that we've spoken about
677
01:01:01,366 --> 01:01:06,662
over these past few episodes when it comes to displays.
So guys, I can't thank you enough for
678
01:01:07,121 --> 01:01:11,876
spending some time with us. We're sorry that we, the
viewer doesn't know this, but we've recorded
679
01:01:11,918 --> 01:01:18,800
for about 11 and a half hours here today. So we have
plenty of content that we'll get out to
680
01:01:19,050 --> 01:01:22,303
everybody there. But guys, thank you so much for joining
us. We really appreciate it. And we'll
681
01:01:22,303 --> 01:01:23,429
everybody there. But guys, thank you so much for joining
us. We really appreciate it. And we'll
682
01:01:23,429 --> 01:01:28,518
have to do this again sometime soon. Really, really,
really big heartfelt thanks. So for the
683
01:01:28,518 --> 01:01:32,814
Offset podcast, I am Robbie Carman. And I'm
Joey D'Anna. Thanks for listening!

Robbie Carman
Robbie is the managing colorist and CEO of DC Color. A guitar aficionado who’s never met a piece of gear he didn’t like.

Joey D'Anna
Joey is lead colorist and CTO of DC Color. When he’s not in the color suite you’ll usually find him with a wrench in hand working on one of his classic cars or bikes

Stella Yrigoyen
Stella Yrigoyen is an Austin, TX-based video editor specializing in documentary filmmaking. With a B.S. in Radio-Television-Film from UT Austin and over 7 years of editing experience, Stella possesses an in-depth understanding of the post-production pipeline. In the past year, she worked on Austin PBS series like 'Taco Mafia' and 'Chasing the Tide,' served as a Production Assistant on 'Austin City Limits,' and contributed to various post-production roles on other creatively and technically demanding project