EP031: Discussing Monitors Part 2

Episode 31
Duration 61:40

Guests
Bram Desmet - Flanders Scientific
Bram Desmet

http://www.flandersscientific.com

Nate McFarlin - Dolby
Nate McFarlin

http://www.dolby.com

David Abrams - Portrait Displays/Avical
David Abrams

http://www.portrait.com


A Continuing Discussion With Monitor Experts

In this episode, we’re continuing our discussion with monitoring experts Bram Desmet from Flanders Scientific, Nate McFarlin from Dolby, and David Abrams from Avical/Portrait Displays
Some of the specific topics we cover in this episode include:
  • How are panels actually made? And why does it cost billions?
  • The role of material science in panel manufacturing
  • Understanding the split between panel manufacturers and consumer brands of the same name
  • The importance of viewing environment in regards to display performance
  • Understanding ‘reference’ vs accuracy
  • The shift to consumer-sized panels as reference monitors and the ongoing challenges of using multiple monitors
  • Building meter matrices with the four color method, and are there better approaches, like the Bodner method or the volumetric approaches used by some calibration software
  • Revisiting using consumer displays in a professional setting & why consumer TV companies have little incentive to integrate reference capabilities
  • Continuing challenges of Rec.2020
  • Calibrating computer monitors, iPads, and mobile devices

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-Robbie & Joey

Video
Transcript

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Hey there and welcome back to another episode of The
Offset Podcast. And today we're continuing

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on with our discussion with three industry experts about
the state of monitors in 2025. Stay tuned.

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This podcast is sponsored by Flanders Scientific, leaders
in color accurate display solutions for

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professional video. Whether you're a colorist, an
editor, a DIT, or a broadcast engineer,

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Flanders Scientific has a professional display
solution to meet your needs.

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Learn more at FlandersScientific.com.

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All right, everybody. Welcome back to another episode
of The Offset Podcast. I am one of your

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hosts, Robbie Carman. With me as always is Joey
D'Anna. Hey, Joey, how are you, man? Hi, everyone.

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We are continuing our discussion today
with three of our pals and industry experts.

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Bram Desmet from FSI, Nate McFarlin
from Dolby, and David Abrams from

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Avical slash Portrait Displays. And in part one, if
you missed that, be sure to go back and check

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that out. We kind of just talked a little brief overview,
I shouldn't say brief, a overview of

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kind of the roles that these guys play in various parts
of the display industry. But we thought,

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guys, in part two here, we would pepper you with some
questions that have been on our minds, have

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been on some of our audience minds. And Joey and I spent
a lot of time on, you know, forums and user

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groups and colors groups and stuff. And so some of these
questions that we're going to pepper you

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with also come from that source. But guys, I want to
start out with something that we get asked

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about a lot. And I can answer like in a very dumb way.
And that is, how are panels actually made?

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Right. Because I think that like, there's a it's just
a it's a dark hole, a black hole, I think,

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of knowledge from for a lot of people about how these
these the displays are made, because it's

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like, oh, cool, new display, where'd that come from?
No idea, right? From your guy's perspective,

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and let's start with you, Bram, because you probably
you probably deal with a lot of this

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on a day to day basis with FSI. Like, where do these
panels come from? How are they made? And

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is it is it a super uber technical process? Or
is it something that is kind of standard

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throughout the industry? Just speak a little
bit to how that manufacturing happens.

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Yeah. So the the number one requirement for making panels
is to have more money than anybody would

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ever know what to do with. So, you know, the thing that
I always point to as kind of a reality check

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for people when they because one thing that we get asked
all the time is, why don't you make your

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own panels that go into and it's like, well, because
I don't have billions of dollars sitting

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around. And that's not hyperbole. So you are literally like SBC's quantum

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dot OLED facility. To give you an idea there, the capital
investment earmarked for that is about 10

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billion U.S. dollars. Chump change, yeah. So this is this is why there are only, you know, a handful

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of large panel manufacturers. That's why you see this
adopted by lots of different TV manufacturers

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and monitor manufacturers and why you see so much shared
technology, which isn't a bad thing. It's a

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good thing because you can only make these things with
that sort of scale, even small pilot lines

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to make prototypes of stuff. I mean, you're looking
at places where they might be spending

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500 million dollars just to get a pilot line up and
running. So there are some exceptions where,

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you know, research departments at universities will
do material science type stuff and make

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small batch panels. But that is really more the exception
than the rule. The rule is more that

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these are very, very large semiconductor manufacturers
with extensive IP, extensive

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manufacturing facilities. And it's also why you see
them kind of try to milk it a little bit in

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terms of, you know, keeping a plant up and running
for years and years and years, even when

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the technology is kind of deprecated. And why you see
kind of this filtering down in the industry

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of, you know, technology that once was high end is
now more of the entry level and why they keep

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manufacturing it is because they've spent all that
money and they need to recoup that cost.

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If you look at some of these factories, this is
not a simple thing. A lot of this is like

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automated clean rooms you're looking at. A lot of these
panel substrates are, you know, garage door

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size or larger. They look like the side of a house
and then they're cut down. So these are

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and the size capacity, like how big they can make that
underlying glass essentially is what in large

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part determines the generation. So you'll hear these
like, you know, Gen 8, Gen 8.5, like what

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the heck does that mean? A lot of it comes down to the
size of the substrates that they can make.

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But they're really impressive facilities. If
you ever, you know, get to see a video,

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they don't typically allow people to tour them. They're
pretty, but, you know, if you see videos

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of how these made giant machines picking up these
pieces of glass, moving them around,

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a lot of clean room operations. Now, a lot of material
science development has to go into this.

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And these people, you know, semiconductor manufacturers
work with suppliers like, you

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know, Nanosys and whatever to get quantum dot materials
or different LED manufacturers for

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backlights. That's a very sophisticated process that
typically only very big companies with

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extremely deep pockets bother to get into because it's
very hard for anybody small to try to get into the space.

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Yeah, it's funny. I always say that
like the biggest advances in technology

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always can be kind of narrowed down to material science.
Once the material science is handled,

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everything else kind of, I won't say falls into place,
but the material science, some of this

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stuff is incredibly advanced. It is. And, you know, once they nail it, that's usually the hard part,

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except that a lot of times they nail it. And
then there's fights about IP, people

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sue other people and technologies never come out. I've
been witness to that several times in my

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career where it's really excited about the evolution
of a new display technology, new

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material science that was going to go into a display.
And then because one, another company

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had never found its way to market. So disappointment. I always keep my little vial of Quantum Dots here.

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There you go. I love it. Now, so I think another question related to that is that I think there is

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this idea that, you know, a company like FSI
or LG or whoever, right? Like there's,

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there's, I think there's confusion about like, especially
like, you know, LG and Samsung come

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to mind because they're the two ones that I see cited
the most that like the TV side of that

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company is the same thing as the display manufacturing
side of that company. That's not really true,

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right? In a lot of cases? Same, same parent company
typically. But the, but yeah, the consumer

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electronics side of these companies and the semiconductor
side of these companies are typically

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pretty well siloed. And that part of that is because
again, they have to spend so much

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money to build these factories. A lot of times selling
to just their own consumer electronics

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division will never offset that cost. They'll never
recoup it and never profit. So they have

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to sell to a lot of other manufacturers, you know? So
yeah, it, these are very separate entities. And

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amusingly, a lot of times you see them, you know, you'll
see, you know, the consumer electronics

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side of the company buy from the competitor of
the semiconductor side of that company.

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Like that doesn't making sense, right?

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They have to meet certain consumer electronics demands. And funnily enough, sometimes you see

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that, you know, what the semiconductor manufacturers
produce sometimes will find its way into consumer

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electronics partners from competing companies well before
the consumer electronics side of that same

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company adopts their own technology. So yeah, it's
really funny sometimes to see those dynamics

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between those large companies, but they are typically
very separate entities. And that's

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something that causes a lot of confusion because people
are like, Oh, you get your panels from

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Samsung. And I've literally had customers come to me
and go, Oh, so you're just taking a part of

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Samsung TV, pulling the panel from that, putting it
in. We buy the panels from like someone like

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SDC, just like a Samsung or Sony or whoever would
buy this panel. So that is, you know,

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just to be clear about that, those, those
entities operate very separately.

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No, it's a, it's a, it's a confusing thing. So thanks for clarifying that. Speaking of confusing

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things, I want to get into some technical things for
all three of you, because I think there's a

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lot of opinion. There's a lot of fact, there's a
lot of confusion around all these things.

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So I want to talk a little bit about kind of the
idea of some of the things that impact

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monitor performance for lack of a better term. And
what I mean by that is that I think there's,

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you know, as colorist, we're used to working in
a dark room and we understand, you know,

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kind of the implications of ambient light and that kind
of stuff. But like, how much, how important

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is viewing conditions and some other parts of like the,
the, the viewing process important to like,

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kind of, I don't know, lack of a better term,
successful viewing or accurate viewing,

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like things like I'm thinking of things like backlights (bias lights), I'm thinking of things like, you know,

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you know, actual, you know, hitting, you know, a hundred
nits for SDR or whatever for HDR, like,

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how, how dramatic are some of those things to overall
performance of a display? Does that make

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sense? Yeah, I think Nate can definitely talk on that
quite well. Because we, I talked to Nate about

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viewing environment. It's probably the thing we've
talked about more than anything over the

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last year, to be honest. So I know that, that,
you know, ambient light is a huge factor,

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viewing environment's a huge factor. I know David
also deals with this a lot in terms of,

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you know, the difference between what he sees on his
more consumer install type situations versus

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professional installations. Yeah, I'll give you a great
example, right? One thing that comes up

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often in a lot of the forums that I'm on, people talk
about backlights, right? And they go, all

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right, well, I'll just go and I'll get a backlight and
I'll just pop it on there. And there doesn't

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seem to be any consideration for where that backlight's
going, how bright it should be,

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what the rest of the lights look like in the room. So
I'm just curious from your guy's perspective,

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because, you know, you walk into any given suite and
it's a totally different lighting situation,

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a totally different environment than another suite,
and how much that goes into just our

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observation of the display. This is a really
good question, Robbie, and this is, as

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Bram alluded to, this is probably one of the most common
questions we get. I think in an ideal world,

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we would all do our grading in a 10 by 10 completely
blacked out with bias light, you know,

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exactly following the SMPTE specs for whatever you're
doing. But the reality is that that's not

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the case, right? And it's not just an ambient light
variation. Obviously, everybody sees things

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differently, everybody's eyeballs are differently,
but things as simple as reflections,

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texture of the wall, color of the wall. Like these
are all, I mean, I've been in cinemas where,

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you know, the entire, every seat in the cinema is red,
right? So that casts like a red, you know,

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like, so there's a ton of variability here. And I
think that the thing that makes it even more

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complicated is that it's not the same for SDR and
HDR, right? And when you start talking about

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bias lightings, then you get into discussions of things
that you've already discussed, right? Where

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do you put it on the display? How bright do you have
it? How do you measure how bright this is?

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Like this is these are all very great questions.
And I think in a perfect world,

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a standards body like SMPTE or the ITU would just, you know,
go ahead and update that and give more

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concrete guidelines. But we've at Dolby been looking at
this a lot recently, we're actually planning

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on talking about this more in our webinar after NAB for
more kind of like specific recommendations,

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but long story short, it plays a massive role. I would
actually argue and Bram & David, I'm sure

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would agree is that when you're working with lower
luminance scenes, this becomes imperatively

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important because your eyes are a lot more sensitive
down in that region to any sort of

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minute details and changes that happen in the environment.
So yeah, very, very important.

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And I'm curious, David, when you walk into a customer
site, whether it be somebody with a

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really fancy home theater or one of like a top Hollywood
studio, how often do you find yourself

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making viewing environment recommendation and changes
before you even start talking about

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calibrating a display, right? Because if the viewing
environment is completely wackadoodle,

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you know, all your calibration work
could go out the window.

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Yeah, so a couple of things there. So a lot of the
customers that are having us calibrate, say,

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a bay have already, you know, they're savvy, right? They
know, hey, I'm color grading. I know a bit

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about this. I know enough to call a calibrator, you
know, maybe use a reference monitor. So those

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customers pretty much have a room that's at least darkened,
right? Maybe the walls aren't painted

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black or have gray, but they've darkened the room,
they've minimized their reflections,

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they've got their ideal seating position. And typically,
they do have a bias light. So not

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always, but typically they do, I would say more often
than not, those customers have a bias light

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already there. And then once you move into like
the consumer, right, the content consumer,

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and you're in these homes, and you're in these
theaters, and you're in these rooms,

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most people that are hiring a professional calibrator
will have some form of shades, I'd say,

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you know, well over 90%, right, it's going to
have some form of shades room darkening,

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so they can enjoy their movies during the day, and they
can do those types of things. But those rooms

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are also not perfect. And they might have some light
leakage, they might have a little bit of

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reflection, they might have they a customer just might
like watching with a little bit of light on

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right? We've talked to customers. Yeah, that was gonna be kind of my next question is how much

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you know, butting heads do you get into with like, I like
it this way? Well, that is not really right.

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Well, yeah, I mean, where do you kind of draw the line?

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Yeah, and to into written to riff on that, sorry to
interrupt Joey, but to riff on that, well,

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I'm curious, like somebody like you, David, who,
you know, does this professionally,

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do you have like a panic attack when you see like
home theater groups and people with like

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hue light systems, and they're constantly changing
like the light, you know, based on what's on

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screen? Does that like, like send you into the shakes?
I mean, if they were going to have me sit

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there watch a movie, maybe, but you know, if I'm coming
in calibrating and leaving, like it's,

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hey, you know, to each other. Yeah, yeah, yeah. What
what's important to note is, is a calibrator is

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that the calibration of monitor with the with the probe,
right, your meter doesn't change because

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of the ambient light. And what I mean by that is you
really don't want to be lighting because the

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probe doesn't know the difference between the ambient
light in the room and the light coming

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off the TV. So then you're you're taking that into account
and you're making adjustments on the TV

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for what's happening in the room and you don't want
that. So when you calibrate, you really do

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want the room is as dark as possible, so there's at
least contamination is possible. But then if

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you do have a user that is watching with higher light,
well, would you calibrate to 100 nits in

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709? Would you still do you know, a 2.4 EOTF? This
is a question that I don't think and Bram,

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and Nate can correct me, I don't think there's any standard
of if you measure this much lux in the

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room, adjust the EOTF to be a 2.35 and the luminance
to go to 140. Now there are some research

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documents that have been done recently, where people
have done some perceptual modeling and

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saying in these type of environments, you might want
to do this, but I don't think any of that's

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been standardized. So as a calibrator, you have to sort
of make these decisions and figure out how

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do I get my customer something that is true to the
artist's intent as I can in the environment

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that they're in because a home user typically isn't
going to take a living room and say, I'm

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going to now paint it black and the ceiling black and
the walls this and especially if they've got

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significant others that might not have the same decor
preference. What do they call the wife

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acceptance factor? I like that. So you have to kind
of, yeah, that's a big thing on the forums,

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they call it the wife acceptance factor. Like how can
you just, your guys, your guys, partners,

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and spouses don't like just like break out, you know,
CIE diagrams when you're watching TV. I mean,

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what's what's up. Yeah, that's weird. No, I know. There's one thing he said there is really important,

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I think, to differentiate is this idea of separation
between preference and accuracy,

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because that's like at the heart of all these
discussions, right? And that's why,

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at least from Dolby's perspective, like on any of our
playback devices, you always see more than

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one Dolby Vision picture mode, right? Because if you
were to go into the reference or most accurate

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picture mode in a super blind or whatever, be able
to say like, I can't see anything, right?

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So I think that's really hard to juggle because
like David said, like there's no sort of

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one size fits all and you can kind of skirt around this
with things like ambient light sensors and

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things like that to get it. But then ultimately, like
Joey was saying, like, all this could just

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be for not because you could just have somebody who
likes to, you know, vivid mode exists. Like

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people watch. Right? Like they like to watch. I see
this. I see this interesting dichotomy that

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isn't play though, right? Is that as so the monitors
have gotten better, the standards are

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more well known. And it's like companies like Dolby,
like you guys are assisting people in

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kind of trying to get the more accuracy, right? Like,
you know, with the, you know, your, your

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certifications, your different modes. But like, it
also seems like these two things are a little

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bit at, at, at, at loggerheads, right? Because we have
things like filmmaker mode and reference

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mode and all that kind of stuff. But at the same time,
like that's just the TV. We're not really

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speaking to the rest of the viewing environment with
there. And it seems so it seems like somebody

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could be, it could be a little bit of a case where like
of disappointment, right? Somebody turns on

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filmmaker mode and it's a hundred nits, you know,
and gamma 2.4

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It's too dim. Well, this filmmaker modes crap, right? What was this filmmaker thinking!

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right? That's probably the most accurate mode, but it
still doesn't look good to them. So I guess a

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follow up to this is I'm like, I understand the reference
environment, but on the consumer side

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of things, like how much variance or tolerance is
there to, you know, a little above or below

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whatever the kind of the standard is like is, and David,
you probably deal with this all the time,

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right? Like, is there a difference between, Hey, this
is accurate and this is what looks great in

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this room? If that makes sense. You know, it's, it's
not exact yet, right? There's no like guide

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where I can walk in, make a measurement and say, ah,
the specification says I need to now do this

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because of this is your environment. A little bit of
that does come from your intuition and your

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understanding of human perception as a calibrator
and the type of room that you're in.

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Ultimately, as Nate was saying, with a personal preference,
you know, you want to, you may want

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to make your customer happy. So there's a lot you can
do, even if you're not getting that 100 nits,

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709, you know, 2.4 EOTF perfectly. And that's,
you know, you can turn off a lot of the

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sharpening, right? You can, you can make sure your
image processing for like two, three pull

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down and everything is optimized. You can set up all
your sources and make sure those sources are

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set up properly through maybe there's an AV receiver
and there's the TV. You can calibrate

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that white balance. So it is hitting D65. Even if you're
putting out 150 nits, right? Or 175 nits

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off the screen. So there's, there's still a lot you
can do to say I'm getting this a lot more

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accurate, and then I'm going to take it from there and
sort of make a shift for the room environment.

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One of the things I'll ask a customer when I show
up and I'm at their home is, you know,

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hey, is this the mode you've been watching it
in? How do you feel the brightness is?

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Because I can take a quick measurement of the mode
they're in, maybe it's a vivid mode,

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I can take a measurement if it's 250 nits, they go,
Oh, I love how bright it is. I wish it was

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brighter than I know. Oh, okay, this guy's got a preference
for really bright images. And maybe

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that means I need to explain to them, this is a little
overkill for what you're watching and

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depending on the room. But it's, it's variable, you
know, I wish I could tell you this. And I keep

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I get to say my favorite expression, how much is a boat? Exactly!

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One other thing that we've, we've seen drastically
change in both the consumer landscape

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and the professional display landscape is the available
sizes, right? For years, for most of

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my career, you know, 20 to 25 inch reference monitor
was where we were living every so often,

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you had the big, we had the big 32 inch BVM because we
were, we thought we were, we were hot stuff.

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But a 32 inch BVM was gigantic, right? To have
a 32 inch reference monitor back in the day

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was like absurdly huge. And the big screen was something
that was really, you know, only existed

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in the home. Once, you know, larger CRT started coming
out and more importantly, big flat panel

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started to come out. Now we're starting to see people,
especially because there's the technology

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that's available now, reference monitors in these bigger
55 inch, 40 inch, 65 inch sizes. Whereas,

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you know, I've always kind of, you know, your default
when you go into a grading suite is like,

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oh, you got a 55 inch, that's the client monitor. It's
almost as good. But I'm looking at my 25

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reference monitor. Now I've moved up to a 32 inch reference
monitor, which my personal preference

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is I love the 32 inch size and this kind of distance
to it. That is like my sweet spot.

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I know Robbie's rocking the 55 inch and he likes that
better than the 32 inch. How much are you

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guys seeing in the professional world? You know, are
colorists accepting these bigger monitors or

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are they kind of looking at them like, oh, that's just
just a client monitor or it's too big for me

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to grade on. I'd rather be closer to a smaller one.
Are we seeing that like, what's that landscape

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look like these days? I know my opinion on it, but
I'm curious what other people in the business

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are doing. Yeah. I can speak to that a little bit.
So we actually talked about this in a webinar

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last year. I think there's pros and cons for each, what
I would call like a one or a dual display

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setup. I think from a, an education standpoint, showing
folks for the first time, the differences,

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like there's always going to be the necessity of viewing
them side by side. But I think when you

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get into, when I've started to talk to more and more
colorists, I think they're starting to consider

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going down to that one display now that the bigger sizes
are more readily available and acceptable.

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Wearing my engineer like scientists hat, I would say
that, you know, sticking with the same size

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that, you know, the average person at home would also
be watching it on and more in some cases,

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even the same panel technology, right? Like there's,
you know, a plethora of benefits for doing

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that. I also am a big fan of, you know, when you do
are doing a dual display setup, you kind of,

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you know, we were just speaking about bias lighting
and how the standards are different

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between SDR and HDR. Like how do you make that call?
Right? If you want to view both at the same

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time, like, do you average out the ambient light
or like, you know what I mean? Like,

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so that's a tough discussion to have. I think it's,
I'm seeing, it's probably still like a 50 50

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from the people that I talked to that like to do dual
versus single. But I think that, again,

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like the XMP lineup and stuff, I think has opened
a lot of people's eyes to the possibilities.

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I will say to you, like that you cannot, you
cannot articulate the difference of

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perception when it goes to different screen sizes. Like
an example, I always like to tell people is

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like, if I bring you into my Dolby cinema in New York
and show you 108 nits full blast, you'd be

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thinking you're looking at like a 10,000 nits
at least just because it's huge, right?

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Yeah, I was, I was gonna, I was gonna say, I
think the biggest change for me having,

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Joey mentioned that I'm now generally prefer
larger format monitors than smaller format

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monitors. I'm actually doing, you know, the whole idea
of like, you know, used to be like audio

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mixers or take the, you know, the mix and go to the car
to listen to it on that other set of speakers.

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I'm actually doing that kind of in a sense, but
I'm going to a smaller monitor to test the

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translatability of my grade from the bigger monitor
because of that perceptual difference.

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Right? Like, I, I have like a permanent setup where
I have an iPad Pro that I'm also monitoring

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on at the same time that I'm looking at the big display
because of that perceptual difference.

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Right. It is, it is weird how that perception can, can
really, that size can really change things.

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Well, I almost like want to put it back on
you then, Robbie, too, from like a,

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just a practical standpoint. Like, do you find that
the going to the bigger sizes a lot more

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like natural for like client interaction and stuff
like that? Because that was always,

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So I think there's, I think there's several benefitsto this. One, I think that the single

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display in the room gets rid of that age old problem
of where am I supposed to be looking,

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how I should be looking, especially when they're
different display technologies. It's like,

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just eliminates that as a, as a variable. Right.
I also think I'm really unscientifically,

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I'm really tied into the idea of trying to replicate
the home viewing experience ish

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a little bit, right? In terms of size, distance, sitting
on the couch, et cetera. Like I see a lot

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of benefits to that. And then third, I would just,
I would just say that the, the, from a client

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confidence point of view, it's always seemed to me that
they know that the small monitor on the desk

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is traditionally been better. So they don't actually trust
what they're seeing in front of them as much

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as like, there's like the clients think there's some
game being played. Right. So I think that

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when you have like, Oh no, we're just looking at this
one monitor, there's a psycho, you know,

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psychological thing that's happening on there where
it's like, Oh no, the colorist is looking

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at the same monitor. That must be the accurate one
kind of thing that's in play. And I think

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that, you know, my ideal situation, maybe one of these
days we'll get that. I would love, I think

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for me in the rooms that I work in a 77 or an 83
inch size panel would rule them all. Right.

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Ergonomically, because that's where I get caught up
is for me to be comfortable with the 55 inch

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size, it's got to be a little bit further back ergonomically. And then it takes up more physical

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space than I have in the suite. Whereas with the
32, I I'm the exact right distance from it.

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That like huge enough size where you can just set
your distance from it where it needs to be.

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It becomes more, it becomes more like a grading theater at that point in time. Right. Exactly.

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And I kind of love that idea. Yep. Where I think,
I think it's good. Okay. So David, as a, as a

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calibrator, you know, and we talked about our previous
episode, kind of the challenges of,

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you know, reference calibration gear versus more consumer
gear. One of the things that you mentioned,

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and I think is something that I've spent a lot of time
thinking of about and I, but I don't have all

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the answers. So I'm curious what you say. You mentioned
earlier, the idea of, Hey, we're going

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to profile this display using the Spectro to build a,
you know, correction matrix or whatever for,

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for the colorimeter. That process has always kind
of seemed like a pain in the ass to me,

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to be honest with you. Right. Like I get what it
does and I understand what we're doing to,

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to kind of profile the meter, but like, it just seems
antiquated. You know, we're taking, you know,

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white, red, green, blue, and white. And then we're okay
with math. Like, is there something better,

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I guess is what I'm asking. And where do you see that
kind of improving for the, for the end user?

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Because it just seems like, yeah, okay, I can do this
the right way, but it's a whole lot of steps

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to get right. I got to do this for every single display.
Where, where, what role or what changes

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do you see potentially happening with that? How that
kind of, that kind of operation works.

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Yeah. This is, this is a fight. I think every, every
person who's calibrating, especially if

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you're calibrating a lot of displays, we end up, we
end up having these thoughts. I would love to

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just have a spectoradiometer that can measure any type of
display. It doesn't need a correction to it.

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Right. You take it out, measure, do my job and move
on. If I'm doing something like a digital

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cinema projector, where you do what's called an MCGD,
right? Measured color gamut data. You measure

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red, green, blue, and white typically. You tell it your
target and then you validate it. Not a lot

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of measurements, right? So building the meter profile
might take longer than actually just

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doing the calibration with the spectroradiometer.
So, so we often see in those markets, right,

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in the cinema markets, that those customers are only
using spectroradiometers because they don't

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need to make thousands of measurements and do this.
When you start to get to those correction

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tables, we talk about for, for colorimeters, right,
to make a colorimeter have the same

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measurement as the spectro on that display technology.
A lot of things come into that.

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When you're making that meter profile, you want to make
sure the display is in as native as a state

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as you can. Right. So if you have a display, let's say
P3, but you're correcting it to 709

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making your profile. Well, there's actually blue
and red in green to bring that green in.

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So now you're making a profile with some
contamination of the channels.

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Typically, what I've personally found is if I'm building
a meter matrix for 709 on a

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display and doing 709, it doesn't matter if
I have a little contamination, but if I go to

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a different target and I made it in 709
with some contamination, I get an error. So

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the process of warming up the display, putting in that
native state, making sure it's in a stable

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state, right? You don't want to do a profile usually
at 2000 nits because the display itself

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will fluctuate during the meter profile. Right. It does take time, but you get the gain on the

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measurement speed and you get the gain on the sensitivity
side because the colorimeter is going

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to measure faster than most spectroradiometers. It's
going to be able to measure lower than most

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spectroradiometers. So if you have those displays that
need really close to black, it does end up

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being worth the time to do it. So does that answer? No, it does. Let me expound on that one with one

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other question because I've heard mixed things about
this. Is there any value to doing any kind

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of volumetric profiling of the colorimeter as in
doing ramps as opposed to just primaries?

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I can speak on that if you like. Sure, sure. Bram's probably done a lot of research on this.

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So yeah, I think the added value of volumetric profiling for colorimeters, which is something

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that you'll find in various ways. Right. So you have
simpler systems that break down just into

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a few extra readings and a few divisions. So you
have something like the Bodner method,

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which is built into CalMAN. Then you also have like
the multi-point volumetric profiling that's

350
00:31:44,944 --> 00:31:52,118
for colorimeters is built into software like Colourspace. Some of that probably from me

351
00:31:52,243 --> 00:31:57,749
bugging Steve over the years to add something like
that. And the desire for something like that

352
00:31:57,749 --> 00:32:03,379
and the desire for methods like the Bodner method are more
to deal with displays that are non-additive.

353
00:32:04,088 --> 00:32:08,176
So if you have an additive display that is a
red, green, blue additive for white,

354
00:32:09,135 --> 00:32:15,391
four color matrix method, which is the NIST kind of
official approach for colorimeter calibration,

355
00:32:16,392 --> 00:32:20,855
tends to work really well. We've done a lot of side-by-side
testing with volumetric profiling

356
00:32:20,980 --> 00:32:28,112
Bodner vs four color matrix method. And there's really
very little gain to doing anything more

357
00:32:28,112 --> 00:32:34,661
complex as long as your display is additive. Now, when
you get to non-additive display technologies

358
00:32:34,786 --> 00:32:40,958
like WOLED specifically, there can be some measurable
significant improvements. Now,

359
00:32:41,417 --> 00:32:46,631
how much does it matter? If you're doing a consumer TV
and a consumer install, I'm not sure that the

360
00:32:46,631 --> 00:32:53,179
gain is all that much. If you're doing it for a colorist,
maybe there is some real value in

361
00:32:53,179 --> 00:32:59,477
exploring these other methods. But my personal opinion
on this is that you don't need anything

362
00:32:59,477 --> 00:33:05,400
greater than this as long as your display is additive.
Now, the other thing that I think

363
00:33:05,400 --> 00:33:12,782
goes into some of the questions you were asking
earlier is this necessity to have a

364
00:33:13,449 --> 00:33:19,706
spectro and a colorimeter, that's going to be hard to
ever get around. You have devices already that

365
00:33:19,706 --> 00:33:25,670
exist that kind of combine a colorimeter and a spectro
in a single device. You also have very

366
00:33:25,670 --> 00:33:32,760
high-end spectros. But ultimately, you're looking at a
physics problem here. And this is not something

367
00:33:32,760 --> 00:33:38,474
that's easy to solve with new technology because with
a spectroadiometer, the issue is you only

368
00:33:38,516 --> 00:33:43,104
have so many photons going in and you got to split
them up over diffraction grading, as opposed

369
00:33:43,104 --> 00:33:47,984
to something that just has three photo diodes in it with
filters on top of it. So that's collecting

370
00:33:47,984 --> 00:33:52,947
a lot more photons, which is why it measures so much
faster, why it measures so much better into

371
00:33:52,947 --> 00:33:58,619
low lights, because it doesn't need as many photons
or it's not splitting up those photons

372
00:33:58,786 --> 00:34:02,957
inefficiently through a diffraction grading. And
then if you have a combined device, which

373
00:34:02,957 --> 00:34:06,878
have existed for a long time, Photo Research had this
many, many years ago, and there are other

374
00:34:06,878 --> 00:34:11,174
companies that do it where you have something like
a beam split that splits the light between a

375
00:34:11,174 --> 00:34:15,094
colorimeter section and a spectro section. The problem
there, again, is the same thing, right?

376
00:34:15,094 --> 00:34:19,390
You're splitting that light. And so with very little
light and you're steering the photons

377
00:34:19,390 --> 00:34:25,521
one way or another, that's why all of this is necessary
in the first place, right? So it's not

378
00:34:25,521 --> 00:34:29,692
something that's going to be easy to solve on a
technology level because it's ultimately a

379
00:34:29,692 --> 00:34:34,697
physics problem, which I know Joey is a big physics
fan. Well, all I really, I can deal with

380
00:34:34,739 --> 00:34:38,868
the four color method in the time. I just really want
wireless meters, but well, that's a talk for

381
00:34:38,868 --> 00:34:45,208
another, another day. I hate cables. So the more wireless
we can get, the better. All right. One

382
00:34:45,208 --> 00:34:49,378
last big subject, then we'll wrap up is just, I have
a few consumer questions that have popped up

383
00:34:49,378 --> 00:34:56,302
or consumer related questions. And I think you guys
are experts in this. So I'm curious your

384
00:34:56,302 --> 00:35:02,058
thoughts. You know, I think we've seen this, this merging
of, you know, I think the generically,

385
00:35:02,099 --> 00:35:08,064
you could call pro-sumer, right? You know, it's somewhere
between, you know, maybe it's not perfect

386
00:35:08,064 --> 00:35:12,860
reference, but it's not consumer. It's really good.
And we've seen a lot of people, I feel like

387
00:35:12,860 --> 00:35:19,200
we call this happening with that. The WOLEDs and LG
became kind of like, LG kind of became like a

388
00:35:19,200 --> 00:35:23,079
Kleenex tissue kind of conversation, right? Where it's
like, you know, it's just like, oh, well,

389
00:35:23,079 --> 00:35:29,001
we have an LG in the front of the room kind of thing.
That merging of consumer and pro kind of,

390
00:35:29,043 --> 00:35:33,589
you know, using consumer panels and pro situations,
I think is here to stay.

391
00:35:34,090 --> 00:35:38,886
But I'm guessing it has a lot of challenges from,
you know, connectivity, you know,

392
00:35:38,886 --> 00:35:44,725
SDI versus say, HDMI or USB-C. There's some of the calibration stuff that we spoke about in part one,

393
00:35:44,725 --> 00:35:49,689
where consumer companies simply don't have enough time
to, you know, to really do a thorough job on

394
00:35:49,689 --> 00:35:54,318
some of these and set up. What are the, what are we
not thinking about? What are the impacts of

395
00:35:54,318 --> 00:36:00,783
using consumer monitors in a professional environment?
And what do we have to pay attention

396
00:36:00,783 --> 00:36:06,747
to and consider? Because obviously a lot of people are
doing it, but are they doing it in a blind way

397
00:36:06,747 --> 00:36:12,003
that's causing them more problems or can these things
truly be adapted to work in a professional

398
00:36:12,003 --> 00:36:17,800
environment the way that pros expect them to? < David> I think when it comes to that, it's, it's kind of

399
00:36:17,800 --> 00:36:21,888
like Bram was talking about before with the economies of
scale, right? With the panels. So, so some of

400
00:36:21,929 --> 00:36:25,433
these broadcast manufacturers are buying the same
panels that are actually going into these

401
00:36:25,433 --> 00:36:32,481
consumer TVs at some level. And then you have what goes
behind the TV. And one of the things that we

402
00:36:32,481 --> 00:36:37,028
keep pushing for, I think as an industry is the ability
to turn off some of these like adaptive

403
00:36:37,111 --> 00:36:42,074
contrast or light sensors and some of these enhancement
features that we don't necessarily

404
00:36:42,241 --> 00:36:48,706
want in the grading suite. Some displays let you
do that. There are manufacturers that have

405
00:36:49,582 --> 00:36:55,338
different SKUs of a display for post-production of a
consumer model that might turn off auto dimming,

406
00:36:55,338 --> 00:36:59,884
right? To protect the panel from burn-in where you
might want to not want a consumer, you know,

407
00:36:59,884 --> 00:37:08,392
burning in a game score or a CNBC stock ticker or news
ticker. So, so something designed for consumer

408
00:37:09,060 --> 00:37:14,273
typically doesn't always have the stuff we want in the
pro world or the features and functionality

409
00:37:14,482 --> 00:37:18,778
to be disabled that we want in the pro world. And
then we also don't always have the level of

410
00:37:18,778 --> 00:37:22,740
optimization we want, right? There's some consumer
TVs I've seen some customers buy here in the

411
00:37:22,740 --> 00:37:28,621
Hollywood area. They go, Hey, I need to master in
P3D65, PQ for Dolby. And we go, well, this,

412
00:37:28,871 --> 00:37:33,918
this TV doesn't have a P3, right? You know, there's just
no P3 and it's a consumer TV. It has BT.2020,

413
00:37:34,293 --> 00:37:39,257
it's got BT.709, but there's no P3. And that's not everyone,
right? So you really have to find the

414
00:37:39,298 --> 00:37:43,678
right display if you're going to go that route that
meets the needs of what you're looking for

415
00:37:44,095 --> 00:37:48,641
in the grading suite. So those are some of the
considerations I think on my side, Nate and

416
00:37:48,641 --> 00:37:54,355
Bram might have some other problems there. Yeah.
Yeah. This is a huge, and I like the word

417
00:37:54,355 --> 00:37:58,234
caveat whenever we're talking about consumer displays,
because the unfortunate reality is

418
00:37:58,234 --> 00:38:04,407
that there's a lot of them. And we actually, my
colleague, Timo and I, and some folks from

419
00:38:04,407 --> 00:38:09,286
Meta and university academia spoke on this as a panel
discussion at the latest color imaging

420
00:38:09,370 --> 00:38:15,167
conference a few months back, but it's really tough,
especially for wanting to use a lot of

421
00:38:15,167 --> 00:38:19,797
these modern panels for like research R&D applications,
because something as simple

422
00:38:19,797 --> 00:38:23,843
like David was just talking about is getting a clean
signal in and out on a TV is not very

423
00:38:23,843 --> 00:38:27,930
straightforward. And there's a lot of hurdles you
have to go through. You know, he spoke to

424
00:38:28,556 --> 00:38:34,145
the plethora of auto enhancement features, true motion,
contrast, I mean, even things like power

425
00:38:34,145 --> 00:38:37,732
management. Not to mention, sometimes they'll just decide to reset those settings for you.

426
00:38:38,024 --> 00:38:42,486
100%. And you get into scenarios where it's reset,
you do a firmware things change.

427
00:38:42,486 --> 00:38:47,158
And there's also the in there's also the insertion
of AI into everything, right? Like, yes,

428
00:38:47,408 --> 00:38:50,327
your TV is now this all knowing smart
device that can make decisions.

429
00:38:51,328 --> 00:38:57,668
Correct. Yeah. There's a lot. And I wish honestly,
that we had a playbook of just like,

430
00:38:58,210 --> 00:39:01,714
hey, it's almost like a yellow pages where you could
like scroll through and be like, okay,

431
00:39:01,714 --> 00:39:04,842
this model this year, turn X, blah, blah, blah,
blah, blah, blah, off, but it's not.

432
00:39:05,843 --> 00:39:10,181
We've actually been, you know, hopeful that the idea
will come together where there's like some

433
00:39:10,181 --> 00:39:14,143
sort of standards group that can push the manufacturers
to do what we would, I don't

434
00:39:14,143 --> 00:39:17,563
know, we would call it something like a scientific
mode or something that disables all of these,

435
00:39:17,897 --> 00:39:22,234
right? But for the reality is, it's like speaking of
scale, like David and Bram have already read

436
00:39:22,234 --> 00:39:25,863
like for 99% of people at home, like they don't
need that, or they don't want that, right?

437
00:39:26,113 --> 00:39:29,909
So it's correct me if I'm wrong, that was kind of the initial, the initial thought behind something

438
00:39:29,909 --> 00:39:34,955
like a filmmaker mode, right? Is that it was like, it
would kind of, you know, disable and turn off

439
00:39:34,955 --> 00:39:39,335
some of that stuff. Are you saying that like... It's a variable though, man. So like filmmaker mode in

440
00:39:39,668 --> 00:39:46,842
like, in its inception makes a lot of sense, right?
But there's no, no guarantee that, you know,

441
00:39:46,842 --> 00:39:50,638
manufacturer A is going to implement filmmaker mode
exactly like manufacturer B does, right?

442
00:39:51,180 --> 00:39:55,059
I mean, similar with like HDR 10, right? Where it's
like this open, proprietary or non-proprietary

443
00:39:55,226 --> 00:40:01,565
thing where it's kind of up to the individual OEM to
implement how they best see for you. So I think

444
00:40:01,565 --> 00:40:06,570
a lot of it is really good in practice, but not executed
super well. So when you're getting

445
00:40:06,779 --> 00:40:11,158
questions, I mean, we get a ton of questions about consumer
TVs. And my whole thing is always just

446
00:40:11,158 --> 00:40:16,038
like, just understand, do your research, understand
where the caveats are and work around them if

447
00:40:16,038 --> 00:40:20,709
possible. And that comes down to what we've talked about in all of the, any, any episode we've ever

448
00:40:20,751 --> 00:40:25,464
done talking about display, we talk about what is the
actual truth. I've been in suites that only

449
00:40:25,506 --> 00:40:30,302
have a consumer monitor that yes, they've gone through
and calibrated them and tried to get

450
00:40:30,302 --> 00:40:36,100
around all these caveats. I still don't trust it.
I will always want at least some level of

451
00:40:36,100 --> 00:40:41,564
professional reference monitoring available, whether
even if it is to like, if I had a gigantic,

452
00:40:41,939 --> 00:40:47,778
perfectly calibrated consumer display that measured exactly
right, I'd still want some way to verify

453
00:40:47,903 --> 00:40:54,118
my signal on an actual instrument, not just this consumer
TV, because yeah, an errant firmware

454
00:40:54,160 --> 00:40:59,707
update could grenade the whole thing. And I would never
know. Well, and that will also then

455
00:40:59,707 --> 00:41:04,044
cascade down the stream, right? And that's, that's where
my, you know, we always are advocates of

456
00:41:04,044 --> 00:41:08,799
like, use the highest quality display possible. Hopefully
that means a reference display. But if

457
00:41:08,799 --> 00:41:12,970
you have to make, you know, a budget choice or that's
not available to you, at least at the very

458
00:41:12,970 --> 00:41:17,016
least understand the limitation. So I mean, another
good example of this, right? It's like a

459
00:41:17,057 --> 00:41:22,438
lot of TVs are sort of like these prosumer monitors
will have varying like PQ modes, right? So

460
00:41:22,480 --> 00:41:25,441
in a colorist world, you guys always want everything
hard clipping, right? But some

461
00:41:25,441 --> 00:41:29,653
displays might do be doing roll offs and stuff. Roll
off behavior one is not the same as roll

462
00:41:29,653 --> 00:41:33,532
behavior two. And if I make a grading choice, why something's rolling off, I have no idea how that's

463
00:41:33,532 --> 00:41:37,411
going to permeate downstream when it's getting to like
a variety. So you could go down to rabbit

464
00:41:37,411 --> 00:41:42,958
hole very quickly with this stuff. So yeah, This is where I become a little bit more of an elitist than

465
00:41:43,000 --> 00:41:49,798
most colorists. I'm sure Bram & David would attest
to this too. It's like, there's not really

466
00:41:49,798 --> 00:41:54,094
a good way around it besides just spending time in the
lab. Yeah. I mean, I think, I think you're on

467
00:41:54,094 --> 00:42:01,477
something with the idea of just that a standards body
can hopefully more or less dictate to these

468
00:42:01,477 --> 00:42:06,106
display manufacturers that like, Hey, no, there really
should be a cheat code here that we can

469
00:42:06,106 --> 00:42:09,568
just turn everything off. Right. And the other side
of that coin though? It's never going to

470
00:42:09,610 --> 00:42:17,076
happen. I understand. I understand. Now we need 51 to
make it really perfect. And so a couple

471
00:42:17,076 --> 00:42:21,872
of thoughts on that too. So one is that on a lot of these
TVs, turning something off doesn't really

472
00:42:21,872 --> 00:42:28,087
turn it off, but rather low. So a lot of most of these
TV companies use, you know, chips from

473
00:42:28,087 --> 00:42:32,800
Mediatek or other companies like that, that there
are toggles, they can trigger things, they

474
00:42:32,800 --> 00:42:36,679
can label it whatever they want though. Right. So something
that may be off is really a low setting.

475
00:42:36,804 --> 00:42:42,851
The other thing is that you have to remember that these
consumer electronics TV manufacturers are

476
00:42:42,851 --> 00:42:48,148
not necessarily always incentivized to give you clean in
and clean out because they're trying to sell

477
00:42:48,148 --> 00:42:53,362
you the advantage of their TV. Their AI makes it
look brighter or better or more colorful or

478
00:42:53,362 --> 00:42:59,410
whatever it is. So those things aren't in there for,
you know, by accident. If, if I think it's,

479
00:42:59,410 --> 00:43:03,497
I think you're barking up the wrong tree. If you think
you're going to convince the standards

480
00:43:04,164 --> 00:43:08,919
bodies to try to enforce this with, with TV manufacturers,
because what you're doing,

481
00:43:08,919 --> 00:43:13,382
you're saying, Hey, make everything so that regardless
of what I buy, it looks the same.

482
00:43:14,008 --> 00:43:20,472
Then it just becomes no competitive advantage. I get it. No, I, I get it. I get it. All right.

483
00:43:20,472 --> 00:43:23,976
The last thing, last, very last thing is I just
want to get your last thoughts on this.

484
00:43:23,976 --> 00:43:28,397
Cause this just came in. We had somebody comment on
one of our other episodes the other day about

485
00:43:28,397 --> 00:43:34,445
this. And David, you had mentioned it kind of offhandedly
about color spaces and stuff like that.

486
00:43:35,571 --> 00:43:40,659
And that is, is that one of the things that I think
as we move into the world of HDR, that is,

487
00:43:40,659 --> 00:43:46,915
is, is confusing for people about displays is
that we, it used to be everything in our

488
00:43:46,915 --> 00:43:50,836
life was Rec. 709, you know, and that's
all we were concerned ourselves about.

489
00:43:51,253 --> 00:43:56,300
But now we have, you know, on the far end of it,
we have 2020, which is, you know, we'll

490
00:43:56,467 --> 00:44:01,388
I'll have some specifics about that in a second,
but then we have, you know, P3 D65, right?

491
00:44:01,388 --> 00:44:08,395
There's P3 DCI. Like there's all these varying kinds
of things. And it strikes me that one of the

492
00:44:08,645 --> 00:44:13,400
confusing things for a lot of users is we don't
know where we sit with this stuff.

493
00:44:13,400 --> 00:44:18,405
And 2020 is a great example, right? It's just, I've
been hearing about 2020 for a decade plus,

494
00:44:18,489 --> 00:44:23,702
right? And it's like, Oh yeah, we'll eventually get
there. Like, here we are 10, 12 years later.

495
00:44:23,869 --> 00:44:28,624
And we're not quite there yet. Like, can you guys
speak to some of the challenges just maybe

496
00:44:28,624 --> 00:44:34,421
from each one of your perspectives of what these wider
gamuts and, and, and what it really means

497
00:44:34,421 --> 00:44:39,551
and why we're not quite there yet with some
of these things, including 2020.

498
00:44:40,177 --> 00:44:44,431
Yeah. I mean, I feel like I've talked a lot. If
anybody else wants to jump in, go ahead.

499
00:44:44,431 --> 00:44:51,980
But I have strong thoughts on 2020. So I think, you
know, I think what's being appreciated more

500
00:44:52,022 --> 00:44:58,237
and more by, by certainly colorists. And I think professional post-production is that 2020 can be

501
00:44:58,237 --> 00:45:04,201
a useful container space essentially, right? But that
it has a lot of caveats when it comes to

502
00:45:04,326 --> 00:45:10,416
being an actual target space for displays. This is
something I know that the EBU has, has found

503
00:45:10,416 --> 00:45:15,921
quite challenging in terms of, you know, where they thought
things were going to go. And I think a lot

504
00:45:15,921 --> 00:45:19,800
of things were specified early on without recognizing
what the knock on effects may be.

505
00:45:19,842 --> 00:45:26,849
I think the good news is that in, in post-production
for content steered towards streaming services,

506
00:45:27,599 --> 00:45:36,733
we do have either a delivery in P3 and then it gets
containerized by, by those services for

507
00:45:36,733 --> 00:45:43,615
distribution out the TVs operating 2020. Or you have
mandates from those services to say, yes,

508
00:45:43,615 --> 00:45:47,411
give me something that's 2020, but containerized to P3.

509
00:45:47,619 --> 00:45:48,412
Limited to P3

510
00:45:48,704 --> 00:45:54,501
Exactly. Limited to P3. And I think that's great. The
biggest issue with 2020 that we see now is in

511
00:45:54,501 --> 00:46:04,011
terms of broadcast in 2020, and especially in Europe
and with HLG especially, where that can,

512
00:46:04,470 --> 00:46:09,391
that limiting to P3 is not happening. And so you get
a lot of variable behavior because every

513
00:46:09,391 --> 00:46:14,938
display is doing a different percentage of 2020.
And then there's questions about what you do

514
00:46:14,980 --> 00:46:20,444
when the targets are outside of 2020. Do you preserve,
preserve hue towards those target

515
00:46:20,486 --> 00:46:25,699
primaries or do you go max sat? It would be display
native. If you go display native,

516
00:46:25,741 --> 00:46:29,828
then the problem you have is that it's variable in every
single display because every display has

517
00:46:29,828 --> 00:46:34,249
different native primaries. And if you do a hue
preservation, the problem is that the gamut

518
00:46:34,249 --> 00:46:39,922
actually gets a lot smaller than you would think it
would be. The other big problem is even if we

519
00:46:39,922 --> 00:46:43,342
had displays that could do all of 2020, and we've seen
this in the projector space and we've seen

520
00:46:43,383 --> 00:46:48,180
this now in some of the flat panels getting closer and
closer to 2020, is that you probably could not

521
00:46:48,180 --> 00:46:57,147
have chosen worse primaries when it comes to the
impact of things like observer metamerism.

522
00:46:58,190 --> 00:47:04,571
The closer you get, because the 2020 primaries lie
on the spectral locus, you get these narrow,

523
00:47:04,780 --> 00:47:11,662
it's basically laser light, one nanometer peaks
is how it's defined. That causes a lot of

524
00:47:11,745 --> 00:47:16,416
observer metamerism, but it's not just the narrowness
of it, it's also the location of those.

525
00:47:17,000 --> 00:47:21,171
And so you get into issues where the closer
and closer we get to 2020,

526
00:47:22,005 --> 00:47:28,053
the more and more things look different between observers
and especially anomalous observers.

527
00:47:28,512 --> 00:47:32,099
So observers who have minor sorts of what we would...

528
00:47:32,349 --> 00:47:33,141
Vision defects

529
00:47:33,141 --> 00:47:39,815
generically is color blindness, right? So anomalous, pro-anomalous. And so the more you get to those wide gamut

530
00:47:39,856 --> 00:47:44,486
displays, the worse those problems become. And so you
see this pullback now where a lot of people

531
00:47:44,486 --> 00:47:49,408
in post are trying to say, "I kind of wish we had
just said P3 and we'll be happy with it."

532
00:47:49,408 --> 00:47:54,788
Well, that's the follow-up. That's of course the follow-up, right? It seems like 2020 is always

533
00:47:55,372 --> 00:48:00,544
one goalpost, but we have this perfectly acceptable
wider gamut. Because the thing

534
00:48:00,544 --> 00:48:05,591
that's always got me about any of these wider gamuts
is that most people are not even coming

535
00:48:05,674 --> 00:48:11,555
close to extending the boundaries of any of these wider
gamuts, let alone 709, right?

536
00:48:11,680 --> 00:48:16,727
Yes, it's done. I'm thinking the animated films, etc.
are probably the greatest pushers of that.

537
00:48:17,185 --> 00:48:22,274
But when I'm just doing a basic grade, honestly,
I look at my vectorscope and I'm like,

538
00:48:22,482 --> 00:48:26,486
My signal is this on the vectorscope, and I'm going,
yeah, I don't really have to worry about

539
00:48:26,737 --> 00:48:32,534
those boundaries. I mean, I know that's different
for everybody, but why didn't we just go,

540
00:48:32,701 --> 00:48:33,660
Yeah, P3 is the thing?

541
00:48:33,660 --> 00:48:40,459
Well, I think the goal was to obviously have something
that was a little bit more future-proof.

542
00:48:41,043 --> 00:48:47,883
It was still not using imaginary primaries. You
didn't want to define things as like AP0

543
00:48:47,883 --> 00:48:54,139
or something like that, right? So you wanted something
that could actually be, in theory,

544
00:48:54,139 --> 00:48:56,892
hit. Laser projectors can do this. There are
laser projectors that can do this.

545
00:48:57,517 --> 00:49:00,520
Those manufacturers typically bring the gamut
in a bit to avoid other issues though.

546
00:49:00,562 --> 00:49:10,864
So I still think the path of least resistance is to
say, look, we've had 2020 as a standard for

547
00:49:10,864 --> 00:49:15,827
so long. It's going to be way too difficult to go back
at this point. But where I do think there

548
00:49:15,827 --> 00:49:20,123
is room, especially for the post-production community,
network streamers, all these people,

549
00:49:20,123 --> 00:49:26,838
to put pressure on standards bodies like the EBU,
like SMPTE, is to get something standardized

550
00:49:27,506 --> 00:49:33,512
that, for example, says, yes, we are going to continue
to encode things relative to 2020,

551
00:49:34,179 --> 00:49:40,227
but let's standardize P3 limiting. Let's not
have it be a per network per...

552
00:49:40,227 --> 00:49:41,812
Yeah, yeah.

553
00:49:42,145 --> 00:49:47,776
Have it be something where maybe there's an EBU spec
that says, we're going to target 2020

554
00:49:47,901 --> 00:49:55,283
if we're encoding, but we're going to do P3 D65 as
the target display space that we're limiting

555
00:49:55,367 --> 00:50:01,206
to within. If we do that, we're going to avoid a lot
of problems. And until standards bodies do

556
00:50:01,206 --> 00:50:06,253
this, our problems as it relates to 2020 are going to
get worse and worse. Because when I talk to the

557
00:50:06,253 --> 00:50:11,800
semiconductor suppliers who are making the panels,
they all are actively chasing more and more

558
00:50:11,800 --> 00:50:16,930
coverage of 2020 because that's what sells.
Right? That's what it's actually...

559
00:50:17,681 --> 00:50:24,896
This does 90%. This does 97%. And that's something
consumers understand bigger number better.

560
00:50:25,856 --> 00:50:31,069
Continue to chase that. And I've had those conversations
that I've had people at semiconductor

561
00:50:31,278 --> 00:50:36,575
manufacturers tell me, we will not stop chasing that
unless you can show us something in writing

562
00:50:36,575 --> 00:50:41,163
saying this is no longer necessary. And so I would
love for standards bodies to say, we're

563
00:50:41,163 --> 00:50:44,791
going to limit to P3 because then what we can do is
we can focus on making displays that just have

564
00:50:44,791 --> 00:50:51,339
native P3 primaries. And that will avoid a lot of
these observer metamerism issues. It'll avoid

565
00:50:51,339 --> 00:50:55,510
a lot of the other issues. But still have 2020 signaling for all the work that's been done.

566
00:50:55,510 --> 00:50:57,846
Yeah, because it's too late because... You can't.

567
00:50:58,221 --> 00:51:01,183
... we're saying there's no P3 mode in a lot of these
things. They don't know how to decode

568
00:51:01,183 --> 00:51:07,731
this stuff. It all is going out as 2020. Even when you
deliver to Netflix as a P3 D65 deliverable.

569
00:51:07,731 --> 00:51:08,607
It's still going out 2020.

570
00:51:08,607 --> 00:51:12,819
We're doing that as a service almost to the post-production
community to make your life easy,

571
00:51:12,819 --> 00:51:15,697
but it still gets encoded as 2020 and
delivered to the home. Right?

572
00:51:15,989 --> 00:51:16,281
I gotcha.

573
00:51:16,490 --> 00:51:22,913
So that's why I think it's too late. The Pandora's box
is open, right? But we still have this ability

574
00:51:22,954 --> 00:51:27,626
to maybe do this. If we don't do that, then the future
becomes really tricky in display technology

575
00:51:27,626 --> 00:51:31,630
because the only way we're going to avoid these other
problems is go to multi-primary systems,

576
00:51:31,630 --> 00:51:38,136
which are prohibitively expensive, especially for...
You can do a projection at cost, but you can do

577
00:51:38,136 --> 00:51:42,766
it relatively easy. Flat panels, it's really difficult
to do at any sort of reasonable cost

578
00:51:42,808 --> 00:51:47,354
level. And then you could do things like, again, where
you have something non-additive and you

579
00:51:47,354 --> 00:51:51,066
have a broadband light, and that can help with
some of these other issues as it comes to

580
00:51:51,191 --> 00:51:56,613
anomalous viewers and inner observer metamerism.
But again, you're looking really complex.

581
00:51:56,613 --> 00:51:59,324
But whats the point? Like you don't get any tangible benefit.

582
00:51:59,574 --> 00:52:03,703
Exactly. It's a really complex problem that we're
just creating for ourselves. I think

583
00:52:03,703 --> 00:52:10,210
you nailed it, Joey. I think when we had this metamerism
experts day in December at the now,

584
00:52:10,252 --> 00:52:17,717
unfortunately, gone MPC, the overwhelming consensus
among every colorist, every post supervisor

585
00:52:17,843 --> 00:52:22,055
there was, We're happy with P3D65.
Let's just live with that.

586
00:52:22,055 --> 00:52:23,223
Yeah. Yeah. I gotcha.

587
00:52:23,640 --> 00:52:29,980
I feel like it's a stupid metric to chase, just
like full screen peak brightness. Every

588
00:52:29,980 --> 00:52:36,945
so often you'll see that spec. It's a useless spec.
Nothing ever does full screen white in HDR.

589
00:52:37,279 --> 00:52:43,118
It's silly. Nothing is ever going to display full
gamut 2020 for any creative reason.

590
00:52:43,118 --> 00:52:51,626
All right. So the very last question I want
to wrap with David because, David,

591
00:52:52,419 --> 00:52:57,716
this has been something that's been on my mind and
you are the experts experts on this. In fact,

592
00:52:57,716 --> 00:53:04,556
have developed software to help this process. There
is a large swath of people who go, Well,

593
00:53:04,639 --> 00:53:10,979
I'm an editor who does color, so I'm not going to invest
in a $20,000 reference monitor. I'm going

594
00:53:10,979 --> 00:53:19,362
to use my higher end consumer computer monitor to do
so. And I know one of the challenges that you

595
00:53:19,362 --> 00:53:24,993
see with your customers and when you work with Portrait,
one of the challenges that you're trying

596
00:53:24,993 --> 00:53:30,457
to solve is, hey, how do we get more accurate consumer
devices, be laptops, iPads, et cetera?

597
00:53:31,041 --> 00:53:37,714
Can you just wrap things up here for us a little bit
with what the challenges of that are using a

598
00:53:37,714 --> 00:53:44,721
computer display, making it accurate, and where tools
like Patterns come into play to help make

599
00:53:44,721 --> 00:53:52,437
those devices as good as they could possibly be given
the use case? Yeah. So it's a huge can of

600
00:53:52,437 --> 00:53:58,151
worms that you're opening, right? And it sort of depends
on your platform, right? So Mac OS and

601
00:53:58,318 --> 00:54:03,323
Windows have different ways of handling color management,
but because these computer systems

602
00:54:03,323 --> 00:54:09,537
are typically multi-windowed systems and each window
can have its own format, maybe one's

603
00:54:09,537 --> 00:54:16,002
sRGB, maybe one's P3, one's 709, there's a lot of color
management that's happening in the image

604
00:54:16,002 --> 00:54:21,758
processing. So on a Mac, everything's color managed.
Whether you set your app up for color

605
00:54:21,758 --> 00:54:29,474
management or not, there's color management. And then
how the system tries to function is say,

606
00:54:29,557 --> 00:54:35,814
What am I connected to? And that creates a ICC
color profile through what we call EDID,

607
00:54:35,814 --> 00:54:40,360
extended display identification data. And you need
that profile to match with the monitor.

608
00:54:40,360 --> 00:54:44,656
And this comes back to our conversation earlier where
I said, you can have a perfectly calibrated

609
00:54:44,739 --> 00:54:51,413
monitor, but if the source isn't set up, it all
falls apart. Right? So that's where the

610
00:54:51,454 --> 00:54:58,086
systems get really complex because with a broadcast
monitor like FSI, it's very manual.

611
00:54:58,086 --> 00:55:01,673
You can go to your monitor, you can tell it what you
want it to be. And typically you're trying to

612
00:55:01,673 --> 00:55:08,221
send just a bit accurate signal out of that system
to that monitor. With a computer system,

613
00:55:08,805 --> 00:55:14,394
there's no bit accurate mode that's easy to get. On a
Mac, everything goes through color management,

614
00:55:14,394 --> 00:55:19,357
whether you want it to or not. And on Windows, you
have what we call a color aware or non-color

615
00:55:19,357 --> 00:55:23,445
aware app. So it's color aware, it'll go through a
color management pipeline. If it's not color

616
00:55:23,445 --> 00:55:28,533
aware, it'll come out, but you still have some of the
processing that might happen from that GPU,

617
00:55:29,200 --> 00:55:34,372
right? Like an NVIDIA GPU, AMD, Intel, et cetera, they have
their own controls and they might be adding

618
00:55:34,414 --> 00:55:37,959
their own flavor. So you still have some adjustments
that might be happening on that output

619
00:55:38,251 --> 00:55:43,173
that's going to that display. So to really get what
you're asking for, which is, can I connect

620
00:55:43,298 --> 00:55:48,470
a monitor directly to my Mac or my Windows
machine and then start grading?

621
00:55:50,388 --> 00:55:55,518
It's not something I personally recommend because of
the can of worms, right? As you start to test

622
00:55:55,518 --> 00:56:00,482
the system, you start to see, oh, there's a gotcha here,
there's a gotcha there. There are instances

623
00:56:00,940 --> 00:56:06,071
where you can make it right, where you can take a Windows
machine and say, okay, in this instance,

624
00:56:06,071 --> 00:56:11,659
if I'm grading for X, this is now set up properly, I
can do it. And the same thing on macOS, you can

625
00:56:11,659 --> 00:56:15,288
say for this instance, I'm grading properly where it
falls apart though, is when you're switching

626
00:56:15,288 --> 00:56:20,376
formats. Maybe you're going to HDR, maybe you're going
back to SDR, maybe you're going from 709 to

627
00:56:20,418 --> 00:56:26,633
working on something in Adobe RGB for print. And so
then that's where it starts to fall apart,

628
00:56:26,633 --> 00:56:32,138
where you can't easily switch and make sure you're always
in that perfect thing. So my recommendation

629
00:56:32,138 --> 00:56:38,061
for customers and for people in the creative community
is, I still recommend using a reference

630
00:56:38,144 --> 00:56:44,192
monitor, I still recommend coming out of a card that's
going to give you an accurate output like

631
00:56:44,192 --> 00:56:51,157
an AJA or a Blackmagic card or similar. The apps talk
to that card directly, they bypass the color

632
00:56:51,157 --> 00:56:57,247
management system. These developers we trust like Resolve
and Baselight and these companies, we trust

633
00:56:57,247 --> 00:57:02,001
that they're sending bid accuracy to these cards, it's
coming out to the monitor, we can trust that

634
00:57:02,001 --> 00:57:07,590
what we're getting is what we're sending, and we don't
have that. But I do think this is a hot

635
00:57:07,632 --> 00:57:12,220
topic, it's been a hot topic for a long time. I do think
we're going to start to see organizations

636
00:57:12,387 --> 00:57:18,268
like Apple, like Microsoft, etc. continue to improve
their color management system. I think

637
00:57:18,268 --> 00:57:24,190
there will be a day where we get to a point where we
say we can plug in a computer monitor and turn

638
00:57:24,190 --> 00:57:29,195
on maybe it's a creator's mode or reference mode, like
you have on your iPad, you have reference

639
00:57:29,195 --> 00:57:34,159
mode on your iPad and say, okay, now this output
is coming a bit accurate and there's no

640
00:57:34,659 --> 00:57:42,083
adjustments happening. Because even if you get a specific
like on your Mac, if you get your Mac

641
00:57:42,083 --> 00:57:45,628
plugged in and you forget to turn off your true tone,
because you happen to have a Mac with true

642
00:57:45,628 --> 00:57:51,885
tone, it's still applying that true tone to that signal
sometimes. So just a lot of gotchas and a

643
00:57:51,885 --> 00:57:56,556
lot of stuff you have to make is perfect. So I've worked
with a number of studios where we have made

644
00:57:56,556 --> 00:58:01,519
it work, we have been able to get really accurate images
for their workflows. But it's often not

645
00:58:01,519 --> 00:58:07,567
worth the extra effort because the cards are now so
affordable. You look at some of the cards,

646
00:58:07,567 --> 00:58:11,821
you're like imagine a couple hundred dollars. Go
ahead. Can you speak to what Patterns does

647
00:58:11,821 --> 00:58:17,452
that's unique compared to, for example, just using
like a generic TPG window that does like

648
00:58:17,452 --> 00:58:22,498
red, green, blue colors? Like why does Patterns
work better in that scenario?

649
00:58:23,791 --> 00:58:28,630
Okay, yeah. So a friend of mine, my friend Eric, and
now Portrait Display owns it, but we worked

650
00:58:28,630 --> 00:58:34,719
on an app called Patterns. It's on Mac OS and iOS.
And one of the things we wanted to do is we

651
00:58:34,719 --> 00:58:38,681
wanted to understand what was happening with the color
measurements. So we built in the ability to

652
00:58:38,973 --> 00:58:44,854
use Apple color management on the pattern window.
So if you've looked at computer test pattern

653
00:58:44,854 --> 00:58:49,442
generators, I think until now, I don't know any of them
that are sophisticated in that way, where

654
00:58:49,442 --> 00:58:55,698
you can say you go to menu and say this is a 709 2.4
and then it tells the OS this is a 709 2.4 test

655
00:58:55,740 --> 00:59:01,704
pattern, process it as such, then I can set my let's
say CalMAN to 709 2.4 and measure off the

656
00:59:01,746 --> 00:59:09,295
front of the screen and say, am I getting what this
actually is? And it can do HDR as well on

657
00:59:09,295 --> 00:59:14,926
the Mac. So it can do HDR so you can actually measure
in high dynamic range for BT 2020 or

658
00:59:14,926 --> 00:59:21,266
P3 and see what is my EOTF doing? Is it tone mapping?
Is it following the curve? So it really

659
00:59:21,266 --> 00:59:25,895
allowed us to start to see what was happening with
some of these things within the processing

660
00:59:25,937 --> 00:59:31,067
pipeline and where things were happening with color
management and how we might get around them.

661
00:59:31,484 --> 00:59:36,906
Well, guys, this has been very illuminating information.
I know that we have a ton more

662
00:59:36,948 --> 00:59:40,910
questions and thoughts about this, but we'll save
that for another day. We'll do a follow up

663
00:59:41,202 --> 00:59:48,793
at a later date. For any of our viewers watching, all
three of these guys, whether they'll admit

664
00:59:48,793 --> 00:59:55,341
it to it or not, are excellent tutorialists, right?
And they have very, very good videos on the internet

665
00:59:55,383 --> 01:00:02,724
If you want to go over to flanderscientific.com and check out some of the video resrouces there

666
01:00:02,724 --> 01:00:08,354
Bram's metamerism video is like
its gold. That video, I've shared that

667
01:00:08,354 --> 01:00:16,529
with more people than I know because it really explains a lot of some of those display challenges that we see.

668
01:00:16,529 --> 01:00:23,202
Nate, as well with all the Dolby training that he has helped design and pushed forward to the consumer

669
01:00:23,202 --> 01:00:26,164
it's worth noting that if you are interested in Dolby Vision

670
01:00:26,164 --> 01:00:32,378
can become Dolby Vision certified, which is sort of
a combination of some testing and kind of,

671
01:00:32,545 --> 01:00:38,176
you know, traditional test kind of stuff, but also with
a do it component of having to kind of show

672
01:00:38,801 --> 01:00:43,806
how the, you know, that you grasp how this stuff works.
And then also worth the watches to head

673
01:00:43,848 --> 01:00:49,020
over to the Portrait Displays YouTube channel where
David handles a lot of tutorial videos

674
01:00:49,020 --> 01:00:51,105
about calibrating specific displays

675
01:00:51,105 --> 01:00:54,817
talks more about Patterns as well. All three of these places

676
01:00:54,942 --> 01:01:01,157
are fantastic resources for deeper dives on some of these
challenging issues that we've spoken about

677
01:01:01,366 --> 01:01:06,662
over these past few episodes when it comes to displays.
So guys, I can't thank you enough for

678
01:01:07,121 --> 01:01:11,876
spending some time with us. We're sorry that we, the
viewer doesn't know this, but we've recorded

679
01:01:11,918 --> 01:01:18,800
for about 11 and a half hours here today. So we have
plenty of content that we'll get out to

680
01:01:19,050 --> 01:01:22,303
everybody there. But guys, thank you so much for joining
us. We really appreciate it. And we'll

681
01:01:22,303 --> 01:01:23,429
everybody there. But guys, thank you so much for joining
us. We really appreciate it. And we'll

682
01:01:23,429 --> 01:01:28,518
have to do this again sometime soon. Really, really,
really big heartfelt thanks. So for the

683
01:01:28,518 --> 01:01:32,814
Offset podcast, I am Robbie Carman. And I'm
Joey D'Anna. Thanks for listening!


Robbie Carman
Robbie Carman

Robbie is the managing colorist and CEO of DC Color. A guitar aficionado who’s never met a piece of gear he didn’t like.

Joey D'Anna
Joey D'Anna

Joey is lead colorist and CTO of DC Color. When he’s not in the color suite you’ll usually find him with a wrench in hand working on one of his classic cars or bikes


Stella Yrigoyen - Editor
Stella Yrigoyen

Stella Yrigoyen is an Austin, TX-based video editor specializing in documentary filmmaking. With a B.S. in Radio-Television-Film from UT Austin and over 7 years of editing experience, Stella possesses an in-depth understanding of the post-production pipeline. In the past year, she worked on Austin PBS series like 'Taco Mafia' and 'Chasing the Tide,' served as a Production Assistant on 'Austin City Limits,' and contributed to various post-production roles on other creatively and technically demanding project


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